mirror of
https://github.com/minetest/minetest_game.git
synced 2024-12-23 06:32:25 +01:00
54b87e955d
Adds a minor helper function that allows efficient retrieval of several inventories from a node inventory. We use this helper to quickly retrieve the items in chests, vessel shelves, book shelves and furnaces, and return these with the nodes itself to the TNT caller. The TNT caller then performs the entity physics, and we don't need to do anything else. We disable TNT doing anything with bones. We expose a bug in the code that drops the items - metadata was lost entirely. This patch corrects that by properly copying the metadata and creating the drops list inclusive metadata.
466 lines
12 KiB
Lua
466 lines
12 KiB
Lua
-- mods/default/functions.lua
|
|
|
|
--
|
|
-- Sounds
|
|
--
|
|
|
|
function default.node_sound_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "", gain = 1.0}
|
|
table.dug = table.dug or
|
|
{name = "default_dug_node", gain = 0.25}
|
|
table.place = table.place or
|
|
{name = "default_place_node_hard", gain = 1.0}
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_stone_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_hard_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_hard_footstep", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_dirt_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_dirt_footstep", gain = 1.0}
|
|
table.dug = table.dug or
|
|
{name = "default_dirt_footstep", gain = 1.5}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_sand_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_sand_footstep", gain = 0.12}
|
|
table.dug = table.dug or
|
|
{name = "default_sand_footstep", gain = 0.24}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_wood_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_wood_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_wood_footstep", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_leaves_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_grass_footstep", gain = 0.35}
|
|
table.dug = table.dug or
|
|
{name = "default_grass_footstep", gain = 0.7}
|
|
table.dig = table.dig or
|
|
{name = "default_dig_crumbly", gain = 0.4}
|
|
table.place = table.place or
|
|
{name = "default_place_node", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
function default.node_sound_glass_defaults(table)
|
|
table = table or {}
|
|
table.footstep = table.footstep or
|
|
{name = "default_glass_footstep", gain = 0.5}
|
|
table.dug = table.dug or
|
|
{name = "default_break_glass", gain = 1.0}
|
|
default.node_sound_defaults(table)
|
|
return table
|
|
end
|
|
|
|
|
|
--
|
|
-- Lavacooling
|
|
--
|
|
|
|
default.cool_lava = function(pos, node)
|
|
if node.name == "default:lava_source" then
|
|
minetest.set_node(pos, {name = "default:obsidian"})
|
|
else -- Lava flowing
|
|
minetest.set_node(pos, {name = "default:stone"})
|
|
end
|
|
minetest.sound_play("default_cool_lava",
|
|
{pos = pos, max_hear_distance = 16, gain = 0.25})
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:lava_source", "default:lava_flowing"},
|
|
neighbors = {"group:water"},
|
|
interval = 1,
|
|
chance = 1,
|
|
catch_up = false,
|
|
action = function(...)
|
|
default.cool_lava(...)
|
|
end,
|
|
})
|
|
|
|
|
|
--
|
|
-- optimized helper to put all items in an inventory into a drops list
|
|
--
|
|
function default.get_inventory_drops(pos, inventory, drops)
|
|
local inv = minetest.get_meta(pos):get_inventory()
|
|
local n = #drops
|
|
for i = 1, inv:get_size(inventory) do
|
|
local stack = inv:get_stack(inventory, i)
|
|
if stack:get_count() > 0 then
|
|
drops[n+1] = stack:to_table()
|
|
n = n + 1
|
|
end
|
|
end
|
|
end
|
|
|
|
--
|
|
-- Papyrus and cactus growing
|
|
--
|
|
|
|
-- wrapping the functions in abm action is necessary to make overriding them possible
|
|
|
|
function default.grow_cactus(pos, node)
|
|
if node.param2 >= 4 then
|
|
return
|
|
end
|
|
pos.y = pos.y - 1
|
|
if minetest.get_item_group(minetest.get_node(pos).name, "sand") == 0 then
|
|
return
|
|
end
|
|
pos.y = pos.y + 1
|
|
local height = 0
|
|
while node.name == "default:cactus" and height < 4 do
|
|
height = height + 1
|
|
pos.y = pos.y + 1
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if height == 4 or node.name ~= "air" then
|
|
return
|
|
end
|
|
minetest.set_node(pos, {name = "default:cactus"})
|
|
return true
|
|
end
|
|
|
|
function default.grow_papyrus(pos, node)
|
|
pos.y = pos.y - 1
|
|
local name = minetest.get_node(pos).name
|
|
if name ~= "default:dirt_with_grass" and name ~= "default:dirt" then
|
|
return
|
|
end
|
|
if not minetest.find_node_near(pos, 3, {"group:water"}) then
|
|
return
|
|
end
|
|
pos.y = pos.y + 1
|
|
local height = 0
|
|
while node.name == "default:papyrus" and height < 4 do
|
|
height = height + 1
|
|
pos.y = pos.y + 1
|
|
node = minetest.get_node(pos)
|
|
end
|
|
if height == 4 or node.name ~= "air" then
|
|
return
|
|
end
|
|
minetest.set_node(pos, {name = "default:papyrus"})
|
|
return true
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:cactus"},
|
|
neighbors = {"group:sand"},
|
|
interval = 12,
|
|
chance = 83,
|
|
action = function(...)
|
|
default.grow_cactus(...)
|
|
end
|
|
})
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:papyrus"},
|
|
neighbors = {"default:dirt", "default:dirt_with_grass"},
|
|
interval = 14,
|
|
chance = 71,
|
|
action = function(...)
|
|
default.grow_papyrus(...)
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- dig upwards
|
|
--
|
|
|
|
function default.dig_up(pos, node, digger)
|
|
if digger == nil then return end
|
|
local np = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local nn = minetest.get_node(np)
|
|
if nn.name == node.name then
|
|
minetest.node_dig(np, nn, digger)
|
|
end
|
|
end
|
|
|
|
|
|
--
|
|
-- Fence registration helper
|
|
--
|
|
function default.register_fence(name, def)
|
|
minetest.register_craft({
|
|
output = name .. " 4",
|
|
recipe = {
|
|
{ def.material, 'group:stick', def.material },
|
|
{ def.material, 'group:stick', def.material },
|
|
}
|
|
})
|
|
|
|
local fence_texture = "default_fence_overlay.png^" .. def.texture ..
|
|
"^default_fence_overlay.png^[makealpha:255,126,126"
|
|
-- Allow almost everything to be overridden
|
|
local default_fields = {
|
|
paramtype = "light",
|
|
drawtype = "nodebox",
|
|
node_box = {
|
|
type = "connected",
|
|
fixed = {{-1/8, -1/2, -1/8, 1/8, 1/2, 1/8}},
|
|
-- connect_top =
|
|
-- connect_bottom =
|
|
connect_front = {{-1/16,3/16,-1/2,1/16,5/16,-1/8},
|
|
{-1/16,-5/16,-1/2,1/16,-3/16,-1/8}},
|
|
connect_left = {{-1/2,3/16,-1/16,-1/8,5/16,1/16},
|
|
{-1/2,-5/16,-1/16,-1/8,-3/16,1/16}},
|
|
connect_back = {{-1/16,3/16,1/8,1/16,5/16,1/2},
|
|
{-1/16,-5/16,1/8,1/16,-3/16,1/2}},
|
|
connect_right = {{1/8,3/16,-1/16,1/2,5/16,1/16},
|
|
{1/8,-5/16,-1/16,1/2,-3/16,1/16}},
|
|
},
|
|
connects_to = {"group:fence", "group:wood", "group:tree"},
|
|
inventory_image = fence_texture,
|
|
wield_image = fence_texture,
|
|
tiles = {def.texture},
|
|
sunlight_propagates = true,
|
|
is_ground_content = false,
|
|
groups = {},
|
|
}
|
|
for k, v in pairs(default_fields) do
|
|
if not def[k] then
|
|
def[k] = v
|
|
end
|
|
end
|
|
|
|
-- Always add to the fence group, even if no group provided
|
|
def.groups.fence = 1
|
|
|
|
def.texture = nil
|
|
def.material = nil
|
|
|
|
minetest.register_node(name, def)
|
|
end
|
|
|
|
|
|
--
|
|
-- Leafdecay
|
|
--
|
|
|
|
default.leafdecay_trunk_cache = {}
|
|
default.leafdecay_enable_cache = true
|
|
-- Spread the load of finding trunks
|
|
default.leafdecay_trunk_find_allow_accumulator = 0
|
|
|
|
minetest.register_globalstep(function(dtime)
|
|
local finds_per_second = 5000
|
|
default.leafdecay_trunk_find_allow_accumulator =
|
|
math.floor(dtime * finds_per_second)
|
|
end)
|
|
|
|
default.after_place_leaves = function(pos, placer, itemstack, pointed_thing)
|
|
if placer and not placer:get_player_control().sneak then
|
|
local node = minetest.get_node(pos)
|
|
node.param2 = 1
|
|
minetest.set_node(pos, node)
|
|
end
|
|
end
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"group:leafdecay"},
|
|
neighbors = {"air", "group:liquid"},
|
|
-- A low interval and a high inverse chance spreads the load
|
|
interval = 2,
|
|
chance = 5,
|
|
|
|
action = function(p0, node, _, _)
|
|
--print("leafdecay ABM at "..p0.x..", "..p0.y..", "..p0.z..")")
|
|
local do_preserve = false
|
|
local d = minetest.registered_nodes[node.name].groups.leafdecay
|
|
if not d or d == 0 then
|
|
--print("not groups.leafdecay")
|
|
return
|
|
end
|
|
local n0 = minetest.get_node(p0)
|
|
if n0.param2 ~= 0 then
|
|
--print("param2 ~= 0")
|
|
return
|
|
end
|
|
local p0_hash = nil
|
|
if default.leafdecay_enable_cache then
|
|
p0_hash = minetest.hash_node_position(p0)
|
|
local trunkp = default.leafdecay_trunk_cache[p0_hash]
|
|
if trunkp then
|
|
local n = minetest.get_node(trunkp)
|
|
local reg = minetest.registered_nodes[n.name]
|
|
-- Assume ignore is a trunk, to make the thing
|
|
-- work at the border of the active area
|
|
if n.name == "ignore" or (reg and reg.groups.tree and
|
|
reg.groups.tree ~= 0) then
|
|
--print("cached trunk still exists")
|
|
return
|
|
end
|
|
--print("cached trunk is invalid")
|
|
-- Cache is invalid
|
|
table.remove(default.leafdecay_trunk_cache, p0_hash)
|
|
end
|
|
end
|
|
if default.leafdecay_trunk_find_allow_accumulator <= 0 then
|
|
return
|
|
end
|
|
default.leafdecay_trunk_find_allow_accumulator =
|
|
default.leafdecay_trunk_find_allow_accumulator - 1
|
|
-- Assume ignore is a trunk, to make the thing
|
|
-- work at the border of the active area
|
|
local p1 = minetest.find_node_near(p0, d, {"ignore", "group:tree"})
|
|
if p1 then
|
|
do_preserve = true
|
|
if default.leafdecay_enable_cache then
|
|
--print("caching trunk")
|
|
-- Cache the trunk
|
|
default.leafdecay_trunk_cache[p0_hash] = p1
|
|
end
|
|
end
|
|
if not do_preserve then
|
|
-- Drop stuff other than the node itself
|
|
local itemstacks = minetest.get_node_drops(n0.name)
|
|
for _, itemname in ipairs(itemstacks) do
|
|
if minetest.get_item_group(n0.name, "leafdecay_drop") ~= 0 or
|
|
itemname ~= n0.name then
|
|
local p_drop = {
|
|
x = p0.x - 0.5 + math.random(),
|
|
y = p0.y - 0.5 + math.random(),
|
|
z = p0.z - 0.5 + math.random(),
|
|
}
|
|
minetest.add_item(p_drop, itemname)
|
|
end
|
|
end
|
|
-- Remove node
|
|
minetest.remove_node(p0)
|
|
nodeupdate(p0)
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Convert dirt to something that fits the environment
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:dirt"},
|
|
neighbors = {
|
|
"default:dirt_with_grass",
|
|
"default:dirt_with_dry_grass",
|
|
"default:dirt_with_snow",
|
|
"group:grass",
|
|
"group:dry_grass",
|
|
"default:snow",
|
|
},
|
|
interval = 6,
|
|
chance = 67,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
-- Most likely case, half the time it's too dark for this.
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
if (minetest.get_node_light(above) or 0) < 13 then
|
|
return
|
|
end
|
|
|
|
-- Look for likely neighbors.
|
|
local p2 = minetest.find_node_near(pos, 1, {"default:dirt_with_grass",
|
|
"default:dirt_with_dry_grass", "default:dirt_with_snow"})
|
|
if p2 then
|
|
-- But the node needs to be under air in this case.
|
|
local n2 = minetest.get_node(above)
|
|
if n2 and n2.name == "air" then
|
|
local n3 = minetest.get_node(p2)
|
|
minetest.set_node(pos, {name = n3.name})
|
|
return
|
|
end
|
|
end
|
|
|
|
-- Anything on top?
|
|
local n2 = minetest.get_node(above)
|
|
if not n2 then
|
|
return
|
|
end
|
|
|
|
local name = n2.name
|
|
-- Snow check is cheapest, so comes first.
|
|
if name == "default:snow" then
|
|
minetest.set_node(pos, {name = "default:dirt_with_snow"})
|
|
-- Most likely case first.
|
|
elseif minetest.get_item_group(name, "grass") ~= 0 then
|
|
minetest.set_node(pos, {name = "default:dirt_with_grass"})
|
|
elseif minetest.get_item_group(name, "dry_grass") ~= 0 then
|
|
minetest.set_node(pos, {name = "default:dirt_with_dry_grass"})
|
|
end
|
|
end
|
|
})
|
|
|
|
--
|
|
-- Grass and dry grass removed in darkness
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {
|
|
"default:dirt_with_grass",
|
|
"default:dirt_with_dry_grass",
|
|
"default:dirt_with_snow",
|
|
},
|
|
interval = 8,
|
|
chance = 50,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
|
|
local name = minetest.get_node(above).name
|
|
local nodedef = minetest.registered_nodes[name]
|
|
if name ~= "ignore" and nodedef and not ((nodedef.sunlight_propagates or
|
|
nodedef.paramtype == "light") and
|
|
nodedef.liquidtype == "none") then
|
|
minetest.set_node(pos, {name = "default:dirt"})
|
|
end
|
|
end
|
|
})
|
|
|
|
|
|
--
|
|
-- Moss growth on cobble near water
|
|
--
|
|
|
|
minetest.register_abm({
|
|
nodenames = {"default:cobble"},
|
|
neighbors = {"group:water"},
|
|
interval = 16,
|
|
chance = 200,
|
|
catch_up = false,
|
|
action = function(pos, node)
|
|
minetest.set_node(pos, {name = "default:mossycobble"})
|
|
end
|
|
})
|