mirror of
https://repo.or.cz/minetest_hudbars.git
synced 2024-11-27 17:43:44 +01:00
Allow freely chosen texture names for custom bars
This commit is contained in:
parent
d67a97011b
commit
017b304396
8
init.lua
8
init.lua
@ -57,7 +57,7 @@ function hud.value_to_barlength(value, max)
|
|||||||
return math.ceil((value/max) * HUD_BARLENGTH)
|
return math.ceil((value/max) * HUD_BARLENGTH)
|
||||||
end
|
end
|
||||||
|
|
||||||
function hud.register_hudbar(identifier, text_color, label, use_icon, default_start_value, default_start_max, start_hide, format_string)
|
function hud.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string)
|
||||||
local hudtable = {}
|
local hudtable = {}
|
||||||
local pos, offset
|
local pos, offset
|
||||||
if hud.hudbars_count % 2 == 0 then
|
if hud.hudbars_count % 2 == 0 then
|
||||||
@ -91,12 +91,12 @@ function hud.register_hudbar(identifier, text_color, label, use_icon, default_st
|
|||||||
alignment = {x=1,y=1},
|
alignment = {x=1,y=1},
|
||||||
offset = { x = offset.x - 1, y = offset.y - 1 },
|
offset = { x = offset.x - 1, y = offset.y - 1 },
|
||||||
})
|
})
|
||||||
if use_icon then
|
if textures.icon ~= nil then
|
||||||
ids.icon = player:hud_add({
|
ids.icon = player:hud_add({
|
||||||
hud_elem_type = "image",
|
hud_elem_type = "image",
|
||||||
position = pos,
|
position = pos,
|
||||||
scale = { x = 1, y = 1 },
|
scale = { x = 1, y = 1 },
|
||||||
text = "hudbars_icon_"..identifier..".png",
|
text = textures.icon,
|
||||||
alignment = {x=-1,y=1},
|
alignment = {x=-1,y=1},
|
||||||
offset = { x = offset.x - 3, y = offset.y },
|
offset = { x = offset.x - 3, y = offset.y },
|
||||||
})
|
})
|
||||||
@ -104,7 +104,7 @@ function hud.register_hudbar(identifier, text_color, label, use_icon, default_st
|
|||||||
ids.bar = player:hud_add({
|
ids.bar = player:hud_add({
|
||||||
hud_elem_type = "statbar",
|
hud_elem_type = "statbar",
|
||||||
position = pos,
|
position = pos,
|
||||||
text = "hudbars_bar_"..identifier..".png",
|
text = textures.bar,
|
||||||
number = hud.value_to_barlength(start_value, start_max),
|
number = hud.value_to_barlength(start_value, start_max),
|
||||||
alignment = {x=-1,y=-1},
|
alignment = {x=-1,y=-1},
|
||||||
offset = offset,
|
offset = offset,
|
||||||
|
Loading…
Reference in New Issue
Block a user