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Enable damage when hunger is 0
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2
init.lua
2
init.lua
@ -161,7 +161,7 @@ minetest.after(2.5, function()
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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player:set_hp(player:get_hp()+1)
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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elseif h<=1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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end
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end
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