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Prevent crash by missing armor values
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parent
6a06106316
commit
078c621ace
17
armor.lua
17
armor.lua
@ -10,22 +10,25 @@ function hud.get_armor(player)
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return
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return
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end
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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hud.set_armor(player, armor.def[name].state, armor.def[name].count)
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local def = armor.def[name] or nil
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if def and def.state and def.count then
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hud.set_armor(name, def.state, def.count)
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end
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end
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end
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function hud.set_armor(player, ges_state, items)
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function hud.set_armor(player_name, ges_state, items)
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if not player then return end
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local max_items = 4
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local max_items = 4
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if items == 5 then max_items = items end
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if items == 5 then
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local max = max_items*65535
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max_items = items
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end
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local max = max_items * 65535
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local lvl = max - ges_state
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local lvl = max - ges_state
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lvl = lvl/max
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lvl = lvl/max
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if ges_state == 0 and items == 0 then
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if ges_state == 0 and items == 0 then
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lvl = 0
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lvl = 0
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end
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end
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hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
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hud.armor[player_name] = lvl* (items * (20 / max_items))
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end
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end
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