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Add support for 3darmor mod, add poisen food and restructure code
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13
README.txt
13
README.txt
@ -1,6 +1,6 @@
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Minetest mod "Better HUD"
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=========================
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version: 1.0
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version: 1.1
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License of source code: WTFPL
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-----------------------------
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@ -15,6 +15,8 @@ hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
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hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
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wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
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hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
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hud_armor_fg.png - Stu (CC BY-SA 3.0), modified by BlockMen
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hud_armor_bg.png - Stu (CC BY-SA 3.0), modified by BlockMen
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everything else is WTFPL:
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(c) Copyright BlockMen (2013)
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@ -29,11 +31,12 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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--------------
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar, breath bar and a more fancy inventory bar.
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Also it adds hunger to the game and and hunger bar to the HUD.
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This mod changes the HUD of Minetest.
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It improves the apperance of the health and breath bar and adds a more fancy hotbar. Furthermore it adds a
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costum crosshair, an armor bar (only for 3darmor mod) and a hunger bar. It includes also a mechanic for hunger.
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You can create a "hud.conf" to costumize the positions of health, hunger and breath bar. Take a look at "hud.conf.example" to get more infos.
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You can create a "hud.conf" to costumize the positions of health, hunger, armor and breath bar. Take a look at "hud.conf.example" to get more infos.
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!!NOTICE: Keep in mind if running a server with this mod, that the costum position should be displayed correct on every screen size!!
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@ -56,3 +59,5 @@ Currently supported food:
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- Mtfoods
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Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
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Altough it show 20 hunger points (10 breads) in hunger bar you can fill it up to 30 points. (5 breads not shown then)
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31
armor.lua
Normal file
31
armor.lua
Normal file
@ -0,0 +1,31 @@
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minetest.after(0, function()
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if not armor.def then
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minetest.after(2,minetest.chat_send_all,"#Better HUD: Please update your version of 3darmor")
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HUD_SHOW_ARMOR = false
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end
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end)
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function hud.get_armor(player)
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if not player or not armor.def then
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return
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end
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local name = player:get_player_name()
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hud.set_armor(player, armor.def[name].state, armor.def[name].count)
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end
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function hud.set_armor(player, ges_state, items)
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if not player then return end
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local max_items = 4
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if items == 5 then max_items = items end
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local max = max_items*65535
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local lvl = max - ges_state
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lvl = lvl/max
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if ges_state == 0 and items == 0 then
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lvl = 0
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end
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hud.armor[player:get_player_name()] = lvl*(items*(20/max_items))
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end
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@ -39,3 +39,9 @@
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- fixed revival of player when drown
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- hunger bar is not shown anymore if hunger is disabled
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- hunger can be disabled by minetest.conf ("hud_hunger_enable = false")
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1.1
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---
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- added support for stu's 3darmor mod
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- restructured and cleaned up code
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- added support for poisen food (damages player, but does not kill)
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44
hunger.lua
44
hunger.lua
@ -1,4 +1,35 @@
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function hud.item_eat(hunger_change, replace_with_item)
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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function hud.load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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local function poisenp(tick, time, time_left, player)
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time_left = time_left + tick
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if time_left < time then
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minetest.after(tick, poisenp, tick, time, time_left, player)
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end
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if player:get_hp()-1 > 0 then
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player:set_hp(player:get_hp()-1)
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end
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end
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function hud.item_eat(hunger_change, replace_with_item, poisen)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil then
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local h = tonumber(hud.hunger[user:get_player_name()])
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@ -8,15 +39,18 @@ function hud.item_eat(hunger_change, replace_with_item)
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hud.save_hunger(user)
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itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
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--sound:eat
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if poisen then
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poisenp(1.0, poisen, 0, user)
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end
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end
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return itemstack
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end
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end
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local function overwrite(name, hunger_change, replace_with_item)
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local function overwrite(name, hunger_change, replace_with_item, poisen)
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local tab = minetest.registered_items[name]
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if tab == nil then return end
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tab.on_use = hud.item_eat(hunger_change)--, replace_with_item)
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tab.on_use = hud.item_eat(hunger_change, replace_with_item, poisen)
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minetest.registered_items[name] = tab
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end
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@ -58,8 +92,8 @@ if minetest.get_modpath("animalmaterials") ~= nil then
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overwrite("animalmaterials:meat_chicken", 3)
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overwrite("animalmaterials:meat_lamb", 3)
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overwrite("animalmaterials:meat_venison", 3)
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--overwrite("animalmaterials:meat_undead", 3)-- -3 damage
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--overwrite("animalmaterials:meat_toxic", 3)-- -5 damage
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overwrite("animalmaterials:meat_undead", 3, "", 3)
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overwrite("animalmaterials:meat_toxic", 3, "", 5)
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overwrite("animalmaterials:meat_ostrich", 3)
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overwrite("animalmaterials:fish_bluewhite", 2)
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overwrite("animalmaterials:fish_clownfish", 2)
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90
init.lua
90
init.lua
@ -4,12 +4,15 @@ local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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local air_hud = {}
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local inv_hud = {}
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hud.armor = {}
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local armor_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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--default settings
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_SHOW_ARMOR = false
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if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
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if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
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HUD_HUNGER_TICK = 300
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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@ -18,6 +21,8 @@ HUD_HUNGER_POS = {x=0.5,y=0.9}
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HUD_HUNGER_OFFSET = {x=15, y=2}
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HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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@ -93,40 +98,63 @@ local function costum_hud(player)
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position = HUD_AIR_POS,
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scale = {x=1, y=1},
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text = "hud_air_fg.png",
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number = 20,
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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--armor
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if HUD_SHOW_ARMOR then
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player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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text = "hud_armor_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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armor_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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text = "hud_armor_fg.png",
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number = 0,
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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})
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end
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end
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end
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--needs to be set always(for 3darmor)
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function hud.set_armor()
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end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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local function update_hud(player)
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--air
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local air = player:get_breath()*2
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if player:get_breath() > 10 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--armor
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local arm = tonumber(hud.armor[player:get_player_name()])
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if not arm then arm = 0 end
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player:hud_change(armor_hud[player:get_player_name()], "number", arm)
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--hunger
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local h = tonumber(hud.hunger[player:get_player_name()])
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if h>20 then h=20 end
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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local function update_fast(player)
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--air
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local air = player:get_breath()*2
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if player:get_breath() >= 11 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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end
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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local function timer(interval, player)
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if interval > 0 then
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hud.save_hunger(player)
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@ -134,35 +162,23 @@ local function timer(interval, player)
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end
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end
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local function load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = load_hunger(player)
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if hud.hunger[player:get_player_name()] == nil then
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hud.armor[player:get_player_name()] = 0
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if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
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if not hud.hunger[player:get_player_name()] then
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hud.hunger[player:get_player_name()] = 20
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end
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minetest.after(0.5, function()
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hud.save_hunger(player)
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hide_builtin(player)
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costum_hud(player)
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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hud.hunger[player:get_player_name()] = 20
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minetest.after(0.5, function()
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hud.save_hunger(player)
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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end)
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end)
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@ -173,7 +189,6 @@ minetest.after(2.5, function()
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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update_fast(player)
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if minetest.setting_getbool("enable_damage") then
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
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@ -190,6 +205,7 @@ minetest.after(2.5, function()
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hud.save_hunger(player)
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end
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end
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if HUD_SHOW_ARMOR then hud.get_armor(player) end
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update_hud(player)
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end
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end
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@ -197,5 +213,3 @@ minetest.after(2.5, function()
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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end)
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end)
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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BIN
textures/hud_armor_bg.png
Normal file
BIN
textures/hud_armor_bg.png
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Binary file not shown.
After Width: | Height: | Size: 311 B |
BIN
textures/hud_armor_fg.png
Normal file
BIN
textures/hud_armor_fg.png
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Binary file not shown.
After Width: | Height: | Size: 507 B |
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