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Add settings to advanced settings menu
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README.txt
61
README.txt
@ -24,63 +24,8 @@ Keep in mind if running a server with this mod, that the custom position should
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Settings:
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Settings:
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---------
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---------
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This mod can be configured by editing minetest.conf. Currently, the following setting is recognized:
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This mod can be configured quite a bit. You can change HUD bar appearance, offsets, ordering, and more. Use the advanced settings
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in Minetest for detailed configuration.
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- hudbars_autohide_breath: A boolean setting, it can be either “true” or “false”. If set to “true”,
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the breath bar will be automatically hidden shortly after the breathbar has been filled up. If set
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to “false”, the breath bar will always be displayed. The default value is “true”.
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- hudbars_sorting: This setting allows you to specify the “slot” positions of the HUD bars manually.
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The setting has to be specified as a comma-seperated list of key=value pairs, where a key refers to the
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identifier of a HUD bar and the value refers to the slot number of where the HUD bar should be placed.
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The slot number must be an integer greater of equal to 0. The slot positions start (slot 0) at the
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bottom (nearest to hotbar in default configuration) left side, the following slot 1 is at the right
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side, slot `2` is on the right side again, but placed over the first HUD bar (slot 0), and it goes on,
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in a zig-zag pattern.
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All HUD bars to which no sorting rule has been applied will fill in all slots which have not been occupied
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by the HUD bars specified in this setting, the slots will be filled in from the lowest slot number.
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Note that the order of those remaining HUD bars is *not* fixed, it basically just boils down on which mod
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“came” first. Don't worry, the mod will still work perfectly fine, this setting is entirely optional.
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Be careful not to use slot indices twice, or else different HUD bars will be drawn over each other!
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If this setting is not set, by default the health and breath bar are displayed at slot positions 0 and 1,
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respectively (health bar at left bottom-most positoin, breath bar right from it). All other HUD bars are
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placed automatically.
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Example value:
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breath=0, health=1
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This places the breath bar at the left side, and the health bar to the right side.
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- hudbars_bar_type: Specifies the style of bars. You can select between the default progress-bar-like bars and the good old statbars
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like you know from vanilla Minetest. Note that the classic and modern statbars are still a little bit experimental.
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These values are possible:
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- progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value (current, maximum), and an icon.
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These bars usually convey the most information. This is the default and recommended value..
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- statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20 half-symbols. Those bars represent the vague ratio between
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the current value and the maximum value. 1 half-symbol stands for approximately 5% of the maximum value.
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- statbar_modern: Like the classic statbar, but also supports background images, this kind of statbar may be considered to be more user-friendly
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than the classic statbar. This bar type closely resembles the [hud] mod.
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- hudbars_vmargin: The vertical distance between two HUD bars in pixels (default: 24)
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- hudbars_tick: The number of seconds between two updates of the HUD bars. Increase this number if you have a slow server (default: 0.1)
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Position settings:
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With these settings you can configure the positions of the HUD bars. All settings must be specified as a number.
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The pos settings are specified as a floating-point number between 0 to 1 each, the start_offset settings are
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specified as whole numbers, they specify a number of pixels.
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The left and right variants are used for the zig-zag mode. In the stack_up and stack_down modes, only the left variant is used for
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the base position
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- hudbars_pos_left_x, hudbars_pos_left_y: Screen position (x and y) of the left HUD bar in zigzag mode. 0 is left-most/top, 1 is right-most/bottom.
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Defaults: 0.5 (x) and 1 (y)
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- hudbars_pos_right_x, hudbars_pos_right_y: Same as above, but for the right one.
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Defaults: 0.5 and 1.
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- hudbars_start_offset_left_x, hudbars_start_offset_left_y: Offset in pixels from the basic screen position specified in hudbars_pos_left_x/hudbars_pos_left_y.
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Defaults: -175 and -86
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- hudbars_start_offset_right_x, hudbars_start_offset_right_y: Same as above, but for the right one.
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Defaults: 15 and -86
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API:
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API:
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----
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----
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@ -97,6 +42,8 @@ hudbars_bar_health.png - Wuzzy (WTFPL)
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hudbars_bar_breath.png - Wuzzy (WTFPL)
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hudbars_bar_breath.png - Wuzzy (WTFPL)
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hudbars_bar_background.png - Wuzzy(WTFPL)
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hudbars_bar_background.png - Wuzzy(WTFPL)
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License of mod:
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---------------
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This program is free software. It comes without any warranty, to
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This program is free software. It comes without any warranty, to
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the extent permitted by applicable law. You can redistribute it
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the extent permitted by applicable law. You can redistribute it
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and/or modify it under the terms of the Do What The Fuck You Want
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and/or modify it under the terms of the Do What The Fuck You Want
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97
settingtypes.txt
Normal file
97
settingtypes.txt
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[Appearance]
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# Specifies how the value indicators (i.e. health, breah, etc.) look. There are 3 styles
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# available. You can choose between the default progress-bar-like bars and the good
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# old statbars like you know from vanilla Minetest.
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# These values are possible:
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# - progress_bar: A horizontal progress-bar-like bar with a label, showing numerical value
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# (current, maximum), and an icon. These bars usually convey the most
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# information. This is the default and recommended value.
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# - statbar_classic: Classic statbar, like in vanilla Minetest. Made out of up to 20
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# half-symbols. Those bars represent the vague ratio between
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# the current value and the maximum value. 1 half-symbol stands for
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# approximately 5% of the maximum value.
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# - statbar_modern: Like the classic statbar, but also supports background images, this
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# kind of statbar may be considered to be more user-friendly than the
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# classic statbar. This bar type closely resembles the mod
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# “Better HUD” [hud] by BlockMen.
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hudbars_bar_type (HUD bars style) enum progress_bar progress_bar,statbar_classic,statbar_modern
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# If enabled (default), the breath indicators in the HUD will be automatically hidden shortly
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# after the breath has been filled up. Otherwise, the breath will always be displayed.
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hudbars_autohide_breath (Automatically hide breath indicators) bool true
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# This setting changes the way the HUD bars are ordered on the display. You can choose
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# between a zig-zag pattern (default) or a vertically stacked pattern.
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# The following values are allowed:
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# - zigzag: Starting from the left bottom, the next is right from the first,
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# the next is above the first, the next is right of the third, etc.
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# - stack_up: The HUD bars are stacked vertically, going upwards.
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# - stack_down: The HUD bars are stacked vertically, going downwards.
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hudbars_alignment_pattern (HUD bars alignment pattern) enum zigzag zigzag,stack_up,stack_down
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# This setting allows you to specify the order of the HUD bars explicitly. If left empty
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# (the default), the health and breath indicators come first, additional indicators
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# may appear in any order. This setting is quite technical and normal users probably do not
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# need to worry about it.
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#
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# Syntax:
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# The setting has to be specified as a comma-seperated list of key=value pairs, where a key
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# refers to the identifier of a HUD bar and the value refers to the slot number of where the
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# HUD bar should be placed. The slot number must be an integer greater of equal to 0. Where
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# the HUD bars will be displayed exactly depends on the alignment pattern being used.
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# All HUD bars to which no order value has been applied will fill in all slots which have
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# not been occupied by the HUD bars specified in this setting, the slots will be filled in
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# from the lowest slot number.
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# Note that the order of those remaining HUD bars is not fixed, it basically just boils
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# down on which mod “came” first. Don't worry, the mod will still work perfectly fine, this
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# setting is entirely optional.
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# The identifier for the health bar is “health” and the identifier for the breath bar is
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# “breath”. For other HUD bars, you have to learn it from the mod which is supplying them.
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#
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# Be careful not to use slot indices twice, or else different HUD bars will be drawn over
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# each other!
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#
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# Example: “breath=0, health=1”
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# This makes the breath bar first and the health bar second, which is the opposite order
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# of the default one.
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hudbars_sorting (HUD bars order) string
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[Positions and offsets]
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# Horizontal (x) main position of the HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_x (Left HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical (y) main position of the HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_pos_left_y (Left HUD bar screen y position) float 1.0 0.0 1.0
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# Horizontal (x) main position of the right HUD bars over the entire screen.
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# 0.0 is left-most, 1.0 is right-most.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_x (Right HUD bar screen x position) float 0.5 0.0 1.0
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# Vertical main position (y) of the right HUD bars over the entire screen.
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# 0.0 is top, 1.0 is bottom.
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# Only used for the zig-zag alignment pattern.
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hudbars_pos_right_y (Right HUD bar screen y position) float 1.0 0.0 1.0
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# Precise x offset in pixels from the basic screen x position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_start_offset_left_x (Left HUD bar x offset) int -175
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# Precise y offset in pixels from the basic screen y position of the HUD bars.
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# For the zig-zag alignment pattern, this is for the left HUD bars.
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hudbars_start_offset_left_y (Left HUD bar y offset) int -86
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# Precise x offset in pixels from the basic screen x position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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hudbars_start_offset_right_x (Right HUD bar x offset) int 15
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# Precise y offset in pixels from the basic screen y position of the right HUD bars.
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# Only used for the zig-zag alignment pattern.
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hudbars_start_offset_right_y (Right HUD bar y offset) int -86
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# The vertical distance between two HUD bars, in pixels.
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hudbars_vmargin (Vertical distance between HUD bars) int 24 0
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[Performance]
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# The number of seconds which needs to pass before the server updates the HUD bars. Increase this
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# number if you have a slow server or a slow network connection.
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hudbars_tick (HUD bars update interval) float 0.1 0.0
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