Hide breath bar when breath == 11

This commit is contained in:
Wuzzy 2015-02-04 04:53:29 +01:00
parent c8d8df7777
commit 13058ae1b4

@ -8,9 +8,11 @@ hud.air = {}
local health_hud = {} local health_hud = {}
local health_hud_text = {} local health_hud_text = {}
local health_hud_icon = {} local health_hud_icon = {}
local health_hud_bg = {}
local air_hud = {} local air_hud = {}
local air_hud_text = {} local air_hud_text = {}
local air_hud_icon = {} local air_hud_icon = {}
local air_hud_bg = {}
-- default settings -- default settings
@ -63,7 +65,7 @@ local function custom_hud(player)
alignment = {x=-1,y=1}, alignment = {x=-1,y=1},
offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y }, offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y },
}) })
player:hud_add({ health_hud_bg[name] = player:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = HUD_HEALTH_POS, position = HUD_HEALTH_POS,
scale = { x = 1, y = 1 }, scale = { x = 1, y = 1 },
@ -90,18 +92,29 @@ local function custom_hud(player)
}) })
--air --air
local airnumber, airtext, airscale
local air = player:get_breath()
if air == 11 then
airnumber = 0
airtext = ""
airscale = {x=0, y=0}
else
airnumber = hud.value_to_barlength(math.min(air, 10), 10)
airtext = tostring(string.format("Breath: %d/%d", math.min(air, 10), 10))
airscale = {x=1, y=1}
end
air_hud_icon[name] = player:hud_add({ air_hud_icon[name] = player:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = HUD_AIR_POS, position = HUD_AIR_POS,
scale = { x = 1, y = 1 }, scale = airscale,
text = "hudbars_icon_breath.png", text = "hudbars_icon_breath.png",
alignment = {x=-1,y=1}, alignment = {x=-1,y=1},
offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y }, offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y },
}) })
player:hud_add({ air_hud_bg[name] = player:hud_add({
hud_elem_type = "image", hud_elem_type = "image",
position = HUD_AIR_POS, position = HUD_AIR_POS,
scale = { x = 1, y = 1 }, scale = airscale,
text = "hudbars_bar_background.png", text = "hudbars_bar_background.png",
alignment = {x=1,y=1}, alignment = {x=1,y=1},
offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 }, offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 },
@ -110,14 +123,14 @@ local function custom_hud(player)
hud_elem_type = "statbar", hud_elem_type = "statbar",
position = HUD_AIR_POS, position = HUD_AIR_POS,
text = "hudbars_bar_breath.png", text = "hudbars_bar_breath.png",
number = hud.value_to_barlength(math.min(player:get_breath(), 10), 10), number = airnumber,
alignment = {x=-1,y=-1}, alignment = {x=-1,y=-1},
offset = HUD_AIR_OFFSET, offset = HUD_AIR_OFFSET,
}) })
air_hud_text[name] = player:hud_add({ air_hud_text[name] = player:hud_add({
hud_elem_type = "text", hud_elem_type = "text",
position = HUD_AIR_POS, position = HUD_AIR_POS,
text = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)), text = airtext,
alignment = {x=1,y=1}, alignment = {x=1,y=1},
number = 0x000000, number = 0x000000,
direction = 0, direction = 0,
@ -136,10 +149,20 @@ local function update_hud(player)
if player:get_breath() ~= air then if player:get_breath() ~= air then
air = player:get_breath() air = player:get_breath()
hud.air[name] = air hud.air[name] = air
player:hud_change(air_hud[name], "number", hud.value_to_barlength(math.min(air, 10), 10)) local airnumber, airtext, airscale
player:hud_change(air_hud_text[name], "text", if air == 11 then
tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)) airnumber = 0
) airtext = ""
airscale = {x=0, y=0}
else
airnumber = hud.value_to_barlength(math.min(air, 10), 10)
airtext = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
airscale = {x=1, y=1}
end
player:hud_change(air_hud[name], "number", airnumber)
player:hud_change(air_hud_text[name], "text", airtext)
player:hud_change(air_hud_icon[name], "scale", airscale)
player:hud_change(air_hud_bg[name], "scale", airscale)
end end
--health --health
local hp = tonumber(hud.health[name]) local hp = tonumber(hud.health[name])