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Hide breath bar when breath == 11
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parent
c8d8df7777
commit
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43
init.lua
43
init.lua
@ -8,9 +8,11 @@ hud.air = {}
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local health_hud = {}
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local health_hud_text = {}
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local health_hud_icon = {}
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local health_hud_bg = {}
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local air_hud = {}
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local air_hud_text = {}
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local air_hud_icon = {}
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local air_hud_bg = {}
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-- default settings
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@ -63,7 +65,7 @@ local function custom_hud(player)
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alignment = {x=-1,y=1},
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offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y },
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})
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player:hud_add({
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health_hud_bg[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_HEALTH_POS,
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scale = { x = 1, y = 1 },
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@ -90,18 +92,29 @@ local function custom_hud(player)
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})
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--air
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local airnumber, airtext, airscale
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local air = player:get_breath()
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if air == 11 then
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airnumber = 0
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airtext = ""
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airscale = {x=0, y=0}
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else
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airnumber = hud.value_to_barlength(math.min(air, 10), 10)
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airtext = tostring(string.format("Breath: %d/%d", math.min(air, 10), 10))
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airscale = {x=1, y=1}
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end
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air_hud_icon[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = { x = 1, y = 1 },
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scale = airscale,
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text = "hudbars_icon_breath.png",
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alignment = {x=-1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y },
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})
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player:hud_add({
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air_hud_bg[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = { x = 1, y = 1 },
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scale = airscale,
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 },
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@ -110,14 +123,14 @@ local function custom_hud(player)
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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text = "hudbars_bar_breath.png",
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number = hud.value_to_barlength(math.min(player:get_breath(), 10), 10),
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number = airnumber,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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air_hud_text[name] = player:hud_add({
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hud_elem_type = "text",
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position = HUD_AIR_POS,
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text = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)),
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text = airtext,
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alignment = {x=1,y=1},
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number = 0x000000,
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direction = 0,
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@ -136,10 +149,20 @@ local function update_hud(player)
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if player:get_breath() ~= air then
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air = player:get_breath()
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hud.air[name] = air
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player:hud_change(air_hud[name], "number", hud.value_to_barlength(math.min(air, 10), 10))
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player:hud_change(air_hud_text[name], "text",
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tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
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)
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local airnumber, airtext, airscale
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if air == 11 then
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airnumber = 0
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airtext = ""
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airscale = {x=0, y=0}
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else
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airnumber = hud.value_to_barlength(math.min(air, 10), 10)
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airtext = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
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airscale = {x=1, y=1}
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end
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player:hud_change(air_hud[name], "number", airnumber)
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player:hud_change(air_hud_text[name], "text", airtext)
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player:hud_change(air_hud_icon[name], "scale", airscale)
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player:hud_change(air_hud_bg[name], "scale", airscale)
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end
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--health
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local hp = tonumber(hud.health[name])
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