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Added support for animals modpack (cooking)
Checking to see if I'm doing this right.
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@ -3,6 +3,7 @@ animalmaterials?
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bucket?
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bucket?
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bushes?
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bushes?
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bushes_classic?
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bushes_classic?
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cooking?
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creatures?
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creatures?
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docfarming?
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docfarming?
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dwarves?
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dwarves?
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12
hunger.lua
12
hunger.lua
@ -317,6 +317,18 @@ if minetest.get_modpath("jkwine") ~= nil then
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overwrite("jkwine:winebottle", 1)
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overwrite("jkwine:winebottle", 1)
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end
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end
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if minetest.get_modpath("cooking") ~= nil then
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overwrite("cooking:meat_beef_cooked", 4)
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overwrite("cooking:fish_bluewhite_cooked", 3)
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overwrite("cooking:fish_clownfish_cooked", 1)
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overwrite("cooking:meat_chicken_cooked", 2)
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overwrite("cooking:meat_cooked", 2)
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overwrite("cooking:meat_pork_cooked", 3)
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overwrite("cooking:meat_toxic_cooked", -3)
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overwrite("cooking:meat_venison_cooked", 3)
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overwrite("cooking:meat_undead_cooked", 1)
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end
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-- player-action based hunger changes
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-- player-action based hunger changes
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function hud.handle_node_actions(pos, oldnode, player, ext)
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function hud.handle_node_actions(pos, oldnode, player, ext)
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if not player or not player:is_player() then
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if not player or not player:is_player() then
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