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https://repo.or.cz/minetest_hudbars.git
synced 2024-08-20 13:16:07 +02:00
Make breath and health use API instead
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parent
7912e6b4ec
commit
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203
init.lua
203
init.lua
@ -1,56 +1,20 @@
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hb = {}
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hb = {}
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-- HUD statbar values
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hb.health = {}
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hb.air = {}
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hb.hudtables = {}
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hb.hudtables = {}
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-- number of registered HUD bars
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-- number of registered HUD bars
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hb.hudbars_count = 0
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hb.hudbars_count = 0
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-- HUD item ids
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local health_hud = {}
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local health_hud_text = {}
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local health_hud_icon = {}
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local health_hud_bg = {}
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local air_hud = {}
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local air_hud_text = {}
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local air_hud_icon = {}
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local air_hud_bg = {}
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-- default settings
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-- default settings
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HUD_SCALEABLE = false
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HUD_BARLENGTH = 160
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HUD_BARLENGTH = 160
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-- statbar positions
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-- statbar positions
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_START_OFFSET_LEFT = { x = -175, y = -70 }
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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HUD_START_OFFSET_RIGHT = { x = 15, y = -70 }
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HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_POS_LEFT = { x=0.5, y=1 }
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HUD_AIR_OFFSET = {x=15,y=2}
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HUD_POS_RIGHT = { x = 0.5, y = 1 }
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-- dirty way to check for new statbars
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if dump(minetest.hud_replace_builtin) ~= "nil" then
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HUD_SCALEABLE = true
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175, y=-70}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-70}
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end
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HUD_CUSTOM_POS_LEFT = HUD_HEALTH_POS
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HUD_CUSTOM_POS_RIGHT = HUD_AIR_POS
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HUD_CUSTOM_VMARGIN = 24
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if minetest.setting_getbool("enable_damage") then
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HUD_CUSTOM_START_OFFSET_LEFT = {x=HUD_HEALTH_OFFSET.x, y=HUD_HEALTH_OFFSET.y - HUD_CUSTOM_VMARGIN}
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HUD_CUSTOM_START_OFFSET_RIGHT = {x=HUD_AIR_OFFSET.x, y=HUD_AIR_OFFSET.y - HUD_CUSTOM_VMARGIN}
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else
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HUD_CUSTOM_START_OFFSET_LEFT = {x=HUD_HEALTH_OFFSET.x, y=HUD_HEALTH_OFFSET.y }
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HUD_CUSTOM_START_OFFSET_RIGHT = {x=HUD_AIR_OFFSET.x, y=HUD_AIR_OFFSET.y }
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end
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HUD_VMARGIN = 24
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HUD_TICK = 0.1
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HUD_TICK = 0.1
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function hb.value_to_barlength(value, max)
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function hb.value_to_barlength(value, max)
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@ -69,16 +33,16 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local hudtable = {}
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local hudtable = {}
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local pos, offset
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local pos, offset
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if hb.hudbars_count % 2 == 0 then
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if hb.hudbars_count % 2 == 0 then
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pos = HUD_CUSTOM_POS_LEFT
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pos = HUD_POS_LEFT
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offset = {
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offset = {
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x = HUD_CUSTOM_START_OFFSET_LEFT.x,
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x = HUD_START_OFFSET_LEFT.x,
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y = HUD_CUSTOM_START_OFFSET_LEFT.y - HUD_CUSTOM_VMARGIN * math.floor(hb.hudbars_count/2)
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y = HUD_START_OFFSET_LEFT.y - HUD_VMARGIN * math.floor(hb.hudbars_count/2)
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}
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}
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else
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else
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pos = HUD_CUSTOM_POS_RIGHT
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pos = HUD_POS_RIGHT
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offset = {
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offset = {
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x = HUD_CUSTOM_START_OFFSET_RIGHT.x,
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x = HUD_START_OFFSET_RIGHT.x,
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y = HUD_CUSTOM_START_OFFSET_RIGHT.y - HUD_CUSTOM_VMARGIN * math.floor((hb.hudbars_count-1)/2)
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y = HUD_START_OFFSET_RIGHT.y - HUD_VMARGIN * math.floor((hb.hudbars_count-1)/2)
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}
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}
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end
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end
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if format_string == nil then
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if format_string == nil then
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@ -238,6 +202,10 @@ function hb.unhide_hudbar(player, identifier)
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end
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end
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end
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end
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--register built-in HUD bars
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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--load custom settings
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--load custom settings
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local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
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local set = io.open(minetest.get_modpath("hudbars").."/hudbars.conf", "r")
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@ -252,136 +220,30 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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hb.init_hudbar(player, "health", player:get_hp())
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if minetest.setting_getbool("enable_damage") then
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hb.init_hudbar(player, "breath", player:get_breath())
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--health
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health_hud_icon[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_HEALTH_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_icon_health.png",
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alignment = {x=-1,y=1},
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offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y },
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})
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health_hud_bg[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_HEALTH_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = HUD_HEALTH_OFFSET.x - 1, y = HUD_HEALTH_OFFSET.y - 1 },
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})
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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text = "hudbars_bar_health.png",
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number = hb.value_to_barlength(player:get_hp(), 20),
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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health_hud_text[name] = player:hud_add({
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hud_elem_type = "text",
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position = HUD_HEALTH_POS,
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text = tostring(string.format("Health: %d/%d", player:get_hp(), 20)),
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alignment = {x=1,y=1},
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number = 0xFFFFFF,
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direction = 0,
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offset = { x = HUD_HEALTH_OFFSET.x + 2, y = HUD_HEALTH_OFFSET.y },
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})
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--air
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local airnumber, airtext, airscale
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local air = player:get_breath()
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if air == 11 then
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airnumber = 0
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airtext = ""
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airscale = {x=0, y=0}
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else
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airnumber = hb.value_to_barlength(math.min(air, 10), 10)
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airtext = tostring(string.format("Breath: %d/%d", math.min(air, 10), 10))
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airscale = {x=1, y=1}
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end
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end
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air_hud_icon[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = airscale,
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text = "hudbars_icon_breath.png",
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alignment = {x=-1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y },
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})
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air_hud_bg[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = airscale,
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 },
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})
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air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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text = "hudbars_bar_breath.png",
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number = airnumber,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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air_hud_text[name] = player:hud_add({
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hud_elem_type = "text",
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position = HUD_AIR_POS,
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text = airtext,
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alignment = {x=1,y=1},
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number = 0xFFFFFF,
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direction = 0,
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offset = { x = HUD_AIR_OFFSET.x + 2, y = HUD_AIR_OFFSET.y },
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})
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end
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end
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end
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-- update hud elemtens if value has changed
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-- update built-in HUD bars
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local function update_hud(player)
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local function update_hud(player)
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local name = player:get_player_name()
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--air
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--air
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local air = player:get_breath()
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local air = tonumber(hb.air[name])
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if player:get_breath() ~= air then
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if air == 11 then
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air = player:get_breath()
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hb.hide_hudbar(player, "breath")
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hb.air[name] = air
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else
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local airnumber, airtext, airscale
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hb.unhide_hudbar(player, "breath")
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if air == 11 then
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hb.change_hudbar(player, "breath", air)
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airnumber = 0
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airtext = ""
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airscale = {x=0, y=0}
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else
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airnumber = hb.value_to_barlength(math.min(air, 10), 10)
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airtext = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
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airscale = {x=1, y=1}
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end
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player:hud_change(air_hud[name], "number", airnumber)
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player:hud_change(air_hud_text[name], "text", airtext)
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player:hud_change(air_hud_icon[name], "scale", airscale)
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player:hud_change(air_hud_bg[name], "scale", airscale)
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end
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--health
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local hp = tonumber(hb.health[name])
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if player:get_hp() ~= hp then
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hp = player:get_hp()
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hb.health[name] = hp
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player:hud_change(health_hud[name], "number", hb.value_to_barlength(hp, 20))
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player:hud_change(health_hud_text[name], "text",
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tostring(string.format("Health: %d/%d", hp, 20))
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)
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end
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end
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--health
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hb.change_hudbar(player, "health", player:get_hp())
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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hb.health[name] = player:get_hp()
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local air = player:get_breath()
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hb.air[name] = air
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minetest.after(0.5, function()
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minetest.after(0.5, function()
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hide_builtin(player)
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hide_builtin(player)
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custom_hud(player)
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custom_hud(player)
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@ -399,15 +261,10 @@ minetest.after(2.5, function()
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK then main_timer = 0 end
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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local hp = player:get_hp()
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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end
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end
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end
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end
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