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Compatibility update (scaling statbars)
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@ -1,6 +1,6 @@
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Minetest mod "Better HUD"
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Minetest mod "Better HUD"
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=========================
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=========================
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Version: 1.3
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Version: 1.3.1
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License of source code: WTFPL
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License of source code: WTFPL
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-----------------------------
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-----------------------------
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@ -63,3 +63,9 @@
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- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
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- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
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- Tweaked hand image
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- Tweaked hand image
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- Player can die caus of starving now
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- Player can die caus of starving now
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1.3.1
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-----
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- Add compatibility for statbar scaling
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- Fix typo in depends.txt
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- Lower maintimer tick
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@ -7,7 +7,7 @@ fishing?
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glooptest?
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glooptest?
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bushes?
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bushes?
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docfarming?
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docfarming?
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farmingplus?
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farming_plus?
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mtfoods?
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mtfoods?
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bushes_classic?
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bushes_classic?
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mushroom?
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mushroom?
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36
init.lua
36
init.lua
@ -16,6 +16,10 @@ local armor_hud = {}
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local armor_hud_bg = {}
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local armor_hud_bg = {}
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-- default settings
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-- default settings
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HUD_SCALEABLE = false
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HUD_SIZE = ""
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-- statbar positions
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-- statbar positions
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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@ -26,7 +30,21 @@ HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_TICK = 0.2
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-- dirty way to check for new statbars
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if dump(minetest.hud_replace_builtin) ~= "nil" then
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HUD_SCALEABLE = true
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HUD_SIZE = {x=24, y=24}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-262, y=-87}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15, y=-87}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-110}
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HUD_ARMOR_POS = {x=0.5,y=1}
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HUD_ARMOR_OFFSET = {x=-262, y=-110}
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end
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HUD_TICK = 0.1
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HUD_HUNGER_TICK = 300
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HUD_HUNGER_TICK = 300
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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@ -46,7 +64,7 @@ if set then
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set:close()
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set:close()
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else
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else
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if not HUD_ENABLE_HUNGER then
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if not HUD_ENABLE_HUNGER then
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HUD_AIR_OFFSET = {x=15,y=0}
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HUD_AIR_OFFSET = HUD_HUNGER_OFFSET
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end
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end
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end
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end
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@ -70,7 +88,7 @@ local function custom_hud(player)
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player:hud_add({
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player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_hunger_bg.png",
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text = "hud_hunger_bg.png",
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number = 20,
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number = 20,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -81,7 +99,7 @@ local function custom_hud(player)
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hunger_hud[name] = player:hud_add({
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hunger_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_hunger_fg.png",
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text = "hud_hunger_fg.png",
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number = h,
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number = h,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -92,7 +110,7 @@ local function custom_hud(player)
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player:hud_add({
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player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_heart_bg.png",
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text = "hud_heart_bg.png",
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number = 20,
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number = 20,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -101,7 +119,7 @@ local function custom_hud(player)
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health_hud[name] = player:hud_add({
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_heart_fg.png",
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -112,7 +130,7 @@ local function custom_hud(player)
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air_hud[name] = player:hud_add({
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air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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position = HUD_AIR_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_air_fg.png",
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text = "hud_air_fg.png",
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number = 0,
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number = 0,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -124,7 +142,7 @@ local function custom_hud(player)
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armor_hud_bg[name] = player:hud_add({
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armor_hud_bg[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_armor_bg.png",
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text = "hud_armor_bg.png",
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number = 0,
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number = 0,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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@ -133,7 +151,7 @@ local function custom_hud(player)
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armor_hud[name] = player:hud_add({
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armor_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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position = HUD_ARMOR_POS,
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scale = {x=1, y=1},
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size = HUD_SIZE,
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text = "hud_armor_fg.png",
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text = "hud_armor_fg.png",
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number = 0,
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number = 0,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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