Fix breath, lower update rate

This commit is contained in:
BlockMen 2014-04-14 06:51:28 +02:00
parent 9fb42bd469
commit 2da67c5fa1

@ -26,6 +26,7 @@ HUD_AIR_OFFSET = {x=15,y=-15}
HUD_ARMOR_POS = {x=0.5,y=0.9} HUD_ARMOR_POS = {x=0.5,y=0.9}
HUD_ARMOR_OFFSET = {x=-175, y=-15} HUD_ARMOR_OFFSET = {x=-175, y=-15}
HUD_TICK = 0.1
HUD_HUNGER_TICK = 300 HUD_HUNGER_TICK = 300
HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable") HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
@ -241,19 +242,26 @@ minetest.register_on_joinplayer(function(player)
end) end)
minetest.register_on_respawnplayer(function(player) minetest.register_on_respawnplayer(function(player)
-- reset player breath since the engine doesnt
player:set_breath(11)
-- reset hunger (and save)
hud.hunger[player:get_player_name()] = 20 hud.hunger[player:get_player_name()] = 20
minetest.after(0.5, function() if HUD_ENABLE_HUNGER then
if HUD_ENABLE_HUNGER then hud.set_hunger(player) end minetest.after(0.5, hud.set_hunger, player)
end) end
end) end)
local main_timer = 0
local timer = 0 local timer = 0
local timer2 = 0 local timer2 = 0
minetest.after(2.5, function() minetest.after(2.5, function()
minetest.register_globalstep(function(dtime) minetest.register_globalstep(function(dtime)
main_timer = main_timer + dtime
timer = timer + dtime timer = timer + dtime
timer2 = timer2 + dtime timer2 = timer2 + dtime
for _,player in ipairs(minetest.get_connected_players()) do if main_timer > HUD_TICK then
main_timer = 0
for _,player in ipairs(minetest.get_connected_players()) do
local name = player:get_player_name() local name = player:get_player_name()
-- only proceed if damage is enabled -- only proceed if damage is enabled
@ -283,8 +291,9 @@ minetest.after(2.5, function()
-- update all hud elements -- update all hud elements
update_hud(player) update_hud(player)
end end
end end
end
if timer > 4 then timer = 0 end if timer > 4 then timer = 0 end
if timer2 > HUD_HUNGER_TICK then timer2 = 0 end if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
end) end)