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Fix breath, lower update rate
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parent
9fb42bd469
commit
2da67c5fa1
19
init.lua
19
init.lua
@ -26,6 +26,7 @@ HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_TICK = 0.1
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HUD_HUNGER_TICK = 300
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HUD_HUNGER_TICK = 300
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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@ -241,19 +242,26 @@ minetest.register_on_joinplayer(function(player)
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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-- reset player breath since the engine doesnt
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player:set_breath(11)
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-- reset hunger (and save)
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hud.hunger[player:get_player_name()] = 20
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hud.hunger[player:get_player_name()] = 20
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minetest.after(0.5, function()
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if HUD_ENABLE_HUNGER then
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if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
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minetest.after(0.5, hud.set_hunger, player)
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end)
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end
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end)
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end)
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local main_timer = 0
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local timer = 0
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local timer = 0
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local timer2 = 0
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local timer2 = 0
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minetest.after(2.5, function()
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minetest.after(2.5, function()
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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if main_timer > HUD_TICK then
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main_timer = 0
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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@ -283,8 +291,9 @@ minetest.after(2.5, function()
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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if timer > 4 then timer = 0 end
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if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
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if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
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end)
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end)
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