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Die by starving, push to 1.3
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Minetest mod "Better HUD"
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Minetest mod "Better HUD"
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=========================
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=========================
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version: 1.2
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Version: 1.3
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License of source code: WTFPL
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License of source code: WTFPL
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-----------------------------
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-----------------------------
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(c) Copyright BlockMen (2013)
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(c) Copyright BlockMen (2013-2014)
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License of textures:
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License of textures:
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@ -1,6 +1,6 @@
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0.2 Beta
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0.2 Beta
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--------
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--------
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- added support of costum config files
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- added support of custom config files
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you get healed with 8 breads and more (in hunger bar) now
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- you get healed with 8 breads and more (in hunger bar) now
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- a bread (from farming) == 2 breads in hunger bar
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- a bread (from farming) == 2 breads in hunger bar
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@ -55,3 +55,11 @@
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- Add support for mushroom mod food/poison (by CiaranG)
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- Add support for mushroom mod food/poison (by CiaranG)
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- Add support for mods: fruit and mush45
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- Add support for mods: fruit and mush45
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- New images for hotbar, smaller armor icons
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- New images for hotbar, smaller armor icons
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1.3
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---
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- New way hunger is saved (all old files in world dirctory can get deleted [e.g. hud_BlockMen_hunger])
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- Fixed healing (not while drowning, fix after death)
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- Add support for mods: seaplants[sea] and mobfcooking (by Xanthin)
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- Tweaked hand image
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- Player can die caus of starving now
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6
init.lua
6
init.lua
@ -58,7 +58,7 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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--fancy hotbar
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-- fancy hotbar (only when no crafting mod present)
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if minetest.get_modpath("crafting") == nil then
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if minetest.get_modpath("crafting") == nil then
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player:hud_set_hotbar_image("hud_hotbar.png")
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player:hud_set_hotbar_image("hud_hotbar.png")
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player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
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player:hud_set_hotbar_selected_image("hud_hotbar_selected.png")
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@ -272,9 +272,9 @@ minetest.after(2.5, function()
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 and hud.air[name] > 0 then
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if h > 15 and hp > 0 and hud.air[name] > 0 then
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
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-- or damage player by 1 hp if saturation is < 2 (of 30)
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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if hp-1 >= 1 then player:set_hp(hp-1) end
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if hp-1 >= 0 then player:set_hp(hp-1) end
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end
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end
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end
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end
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-- lower saturation by 1 point after xx seconds
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-- lower saturation by 1 point after xx seconds
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