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Fix new main timer
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parent
43b09253d9
commit
45eebf79c9
6
init.lua
6
init.lua
@ -26,7 +26,7 @@ HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_TICK = 0.1
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HUD_TICK = 0.2
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HUD_HUNGER_TICK = 300
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HUD_HUNGER_TICK = 300
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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@ -259,8 +259,8 @@ minetest.after(2.5, function()
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main_timer = main_timer + dtime
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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if main_timer > HUD_TICK then
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if main_timer > HUD_TICK or timer > 4 or timer2 > HUD_HUNGER_TICK then
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main_timer = 0
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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local name = player:get_player_name()
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