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Add workaround for bad initial breath value
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6
init.lua
6
init.lua
@ -293,13 +293,13 @@ end
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local function update_hud(player)
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if minetest.setting_getbool("enable_damage") then
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--air
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local air = player:get_breath()
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local breath = player:get_breath()
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if air == 11 then
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if breath == 11 then
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hb.hide_hudbar(player, "breath")
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else
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hb.unhide_hudbar(player, "breath")
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hb.change_hudbar(player, "breath", air)
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hb.change_hudbar(player, "breath", math.min(breath, 10))
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end
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--health
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