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Use identifier instead of table in API functions
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parent
7d509adf5e
commit
55dc460d42
13
init.lua
13
init.lua
@ -61,6 +61,10 @@ function hud.value_to_barlength(value, max)
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end
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end
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function hud.get_hudtable(identifier)
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return hud.hudtables[identifier]
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end
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function hud.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string)
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local hudtable = {}
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local pos, offset
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@ -147,8 +151,9 @@ function hud.register_hudbar(identifier, text_color, label, textures, default_st
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hud.hudtables[identifier] = hudtable
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end
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function hud.change_hudbar(player, hudtable, new_value, new_max_value)
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function hud.change_hudbar(player, identifier, new_value, new_max_value)
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local name = player:get_player_name()
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local hudtable = hud.get_hudtable(identifier)
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hudtable.hudstate[name].value = new_value
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hudtable.hudstate[name].max = new_max_value
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if hudtable.hudstate[name].hidden == false then
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@ -164,8 +169,9 @@ function hud.change_hudbar(player, hudtable, new_value, new_max_value)
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end
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end
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function hud.hide_hudbar(player, hudtable)
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function hud.hide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hud.get_hudtable(identifier)
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if(hudtable.hudstate[name].hidden == false) then
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player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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@ -175,8 +181,9 @@ function hud.hide_hudbar(player, hudtable)
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end
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end
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function hud.unhide_hudbar(player, hudtable)
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function hud.unhide_hudbar(player, identifier)
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local name = player:get_player_name()
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local hudtable = hud.get_hudtable(identifier)
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if(hudtable.hudstate[name].hidden) then
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local name = player:get_player_name()
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local value = hudtable.hudstate[name].value
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