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Fix hotbar issue when damage is disabled
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parent
bc44390984
commit
5effdfca1a
14
init.lua
14
init.lua
@ -192,33 +192,33 @@ end)
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local timer = 0
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local timer = 0
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local timer2 = 0
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local timer2 = 0
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minetest.after(2.5, function()
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minetest.after(2.5, function()
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if minetest.setting_getbool("enable_damage") then
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minetest.register_globalstep(function(dtime)
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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update_fast(player)
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update_fast(player)
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local h = tonumber(hud.hunger[player:get_player_name()])
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if minetest.setting_getbool("enable_damage") then
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if HUD_ENABLE_HUNGER and timer > 4 then
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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if h>=16 then
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player:set_hp(player:get_hp()+1)
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player:set_hp(player:get_hp()+1)
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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end
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end
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end
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end
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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if h>1 then
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if h>1 then
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h=h-1
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h=h-1
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hud.hunger[player:get_player_name()]=h
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hud.hunger[player:get_player_name()]=h
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hud.save_hunger(player)
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hud.save_hunger(player)
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end
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end
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end
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update_hud(player)
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end
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end
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update_hud(player)
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end
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end
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if timer>4 then timer=0 end
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if timer>4 then timer=0 end
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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end)
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end)
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end
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end)
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end)
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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