Rename “start_hide” to “start_hidden”

This commit is contained in:
Wuzzy 2015-02-11 20:55:22 +01:00
parent 4b1c38fdcf
commit 7912e6b4ec
2 changed files with 5 additions and 5 deletions

6
API.md

@ -49,7 +49,7 @@ a vertical gradient.
### Icon ### Icon
A 16×16 image shown left of the HUD bar. This is optional. A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string)` ### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hidden, format_string)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis. and unhidden on a per-player basis.
Note this does not yet display the HUD bar. Note this does not yet display the HUD bar.
@ -67,7 +67,7 @@ manually in a reliable way.
* `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used. * `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value * `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value * `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `start_hide`: The HUD bar will be initially start hidden when added to a player. Use `hb.unhide_hudbar` to unhide it. * `start_hidden`: The HUD bar will be initially start hidden when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`. * `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
#### Return value #### Return value
@ -85,7 +85,7 @@ This function initialzes and activates a previously registered HUD bar and assig
certain client/player. This has only to be done once per player and after that, you can change certain client/player. This has only to be done once per player and after that, you can change
the values using `hb.change_hudbar`. the values using `hb.change_hudbar`.
However, if `start_hide` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
will initially be hidden, but the HUD elements are still sent to the client. Otherwise, will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
the HUD bar will be initially be shown to the player. the HUD bar will be initially be shown to the player.

@ -65,7 +65,7 @@ function hb.get_hudtable(identifier)
return hb.hudtables[identifier] return hb.hudtables[identifier]
end end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string) function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hidden, format_string)
local hudtable = {} local hudtable = {}
local pos, offset local pos, offset
if hb.hudbars_count % 2 == 0 then if hb.hudbars_count % 2 == 0 then
@ -133,7 +133,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
direction = 0, direction = 0,
offset = { x = offset.x + 2, y = offset.y }, offset = { x = offset.x + 2, y = offset.y },
}) })
state.hidden = start_hide state.hidden = start_hidden
state.value = start_value state.value = start_value
state.max = start_max state.max = start_max
state.text = text state.text = text