Rename “start_hide” to “start_hidden”

This commit is contained in:
Wuzzy 2015-02-11 20:55:22 +01:00
parent 4b1c38fdcf
commit 7912e6b4ec
2 changed files with 5 additions and 5 deletions

6
API.md

@ -49,7 +49,7 @@ a vertical gradient.
### Icon
A 16×16 image shown left of the HUD bar. This is optional.
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string)`
### `hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hidden, format_string)`
This function registers a new custom HUD bar definition to the HUD bars mod, so it can be later used to be displayed, changed, hidden
and unhidden on a per-player basis.
Note this does not yet display the HUD bar.
@ -67,7 +67,7 @@ manually in a reliable way.
* `icon`: The file name of the icon, as string. This field can be `nil`, in which case no icon will be used.
* `default_start_value`: If this HUD bar is added to a player, and no initial value is specified, this value will be used as initial current value
* `default_max_value`: If this HUD bar is added to a player, and no initial maximum value is specified, this value will be used as initial maximum value
* `start_hide`: The HUD bar will be initially start hidden when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `start_hidden`: The HUD bar will be initially start hidden when added to a player. Use `hb.unhide_hudbar` to unhide it.
* `format_string`: This is optional; You can specify an alternative format string display the final text on the HUD bar. The default format string is “`%s: %d/%d`” (in this order: Label, current value, maximum value). See also the Lua documentation of `string.format`.
#### Return value
@ -85,7 +85,7 @@ This function initialzes and activates a previously registered HUD bar and assig
certain client/player. This has only to be done once per player and after that, you can change
the values using `hb.change_hudbar`.
However, if `start_hide` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
However, if `start_hidden` was set to `true` for the HUD bar (in `hb.register_hudbar`), the HUD bar
will initially be hidden, but the HUD elements are still sent to the client. Otherwise,
the HUD bar will be initially be shown to the player.

@ -65,7 +65,7 @@ function hb.get_hudtable(identifier)
return hb.hudtables[identifier]
end
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hide, format_string)
function hb.register_hudbar(identifier, text_color, label, textures, default_start_value, default_start_max, start_hidden, format_string)
local hudtable = {}
local pos, offset
if hb.hudbars_count % 2 == 0 then
@ -133,7 +133,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
direction = 0,
offset = { x = offset.x + 2, y = offset.y },
})
state.hidden = start_hide
state.hidden = start_hidden
state.value = start_value
state.max = start_max
state.text = text