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Allow hud.change_hudbar to change only one or no value of both
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4
API.md
4
API.md
@ -104,7 +104,9 @@ After a HUD bar has been added, you can change the current and maximum value on
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You use the function `hud.change_hudbar` for this.
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You use the function `hud.change_hudbar` for this.
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### `hud.change_hudbar(player, identifier, new_value, new_max_value)`
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### `hud.change_hudbar(player, identifier, new_value, new_max_value)`
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Changes the values of. If
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Changes the values of an initialized HUD bar for a certain player. `new_value` and `new_max_value`
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can be `nil`; if one of them is `nil`, that means the value is unchanged. If both values
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are `nil`, this function is a no-op.
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#### Parameters
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#### Parameters
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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18
init.lua
18
init.lua
@ -156,10 +156,24 @@ function hud.init_hudbar(player, identifier, start_value, start_max)
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end
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end
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function hud.change_hudbar(player, identifier, new_value, new_max_value)
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function hud.change_hudbar(player, identifier, new_value, new_max_value)
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if new_value == nil and new_max_value == nil then
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return
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end
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local name = player:get_player_name()
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local name = player:get_player_name()
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local hudtable = hud.get_hudtable(identifier)
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local hudtable = hud.get_hudtable(identifier)
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hudtable.hudstate[name].value = new_value
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hudtable.hudstate[name].max = new_max_value
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if new_value ~= nil then
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hudtable.hudstate[name].value = new_value
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else
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new_value = hudtable.hudstate[name].value
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end
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if new_max_value ~= nil then
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hudtable.hudstate[name].max = new_max_value
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else
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new_max_value = hudtable.hudstate[name].max
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end
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if hudtable.hudstate[name].hidden == false then
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if hudtable.hudstate[name].hidden == false then
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if hudtable.hudstate[name].max == 0 then
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if hudtable.hudstate[name].max == 0 then
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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player:hud_change(hudtable.hudids[name].bg, "scale", {x=0,y=0})
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