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Final fixes to API documentation
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API.md
14
API.md
@ -130,7 +130,8 @@ has been unhidden. Both functions will only call `hud_change` if there has been
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unneccessary traffic.
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Note that the hidden state of a HUD bar will *not* be saved by this mod on server shutdown, so you may need
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to write your own routines for this.
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to write your own routines for this or by setting the correct value for `start_hidden` when calling
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`hb.init_hudbar`.
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### `hb.hide_hudbar(player, identifier)`
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Hides the specified HUD bar from the screen of the specified player.
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@ -143,7 +144,7 @@ Hides the specified HUD bar from the screen of the specified player.
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Always `nil`.
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### `hb.hide_hudbar(player, identifier)`
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### `hb.unhide_hudbar(player, identifier)`
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Makes a previously hidden HUD bar visible again to a player.
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#### Parameters
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@ -165,11 +166,12 @@ Returns the current state of the active player's HUD bar.
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
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#### Return value
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A table which holds information on the current state of the HUD bar. Note the table is a partial
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A table which holds information on the current state of the HUD bar. Note the table is a deep
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copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
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only true for the moment you called this function. The fields of this table are:
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* `value`: Current value of HUD bar
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* `max`: Current maximum value of HUD bar
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* `hidden`: Boolean denoting whether the HUD bar is hidden
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* `value`: Current value of HUD bar.
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* `max`: Current maximum value of HUD bar.
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* `hidden`: Boolean denoting whether the HUD bar is hidden.
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* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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