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Use builtin support of hotbar textures
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@ -1,6 +1,6 @@
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Minetest mod "Better HUD"
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Minetest mod "Better HUD"
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=========================
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=========================
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version: 0.4 Beta
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version: 0.5 Beta
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License of source code: WTFPL
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License of source code: WTFPL
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-----------------------------
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-----------------------------
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@ -1,6 +1,5 @@
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0.2 Beta
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0.2 Beta
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--------
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--------
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- added support of costum config files
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- added support of costum config files
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you get healed with 8 breads and more (in hunger bar) now
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- you get healed with 8 breads and more (in hunger bar) now
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@ -21,9 +20,14 @@
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0.3 Beta
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0.3 Beta
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----------
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----------
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- added fancy borders of hud inventory bar (only for screenheight <= 1280)
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- added fancy borders of hud inventory bar (only for screenheight <= 800)
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0.4 Beta
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0.4 Beta
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----------
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----------
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- enabled drowning
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- enabled drowning
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0.5 Beta
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----------
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- removed the fancy borders of hud inventory bar and moved to new native support
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- moved crosshair to native support tooo
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@ -9,14 +9,6 @@
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HUD_ENABLE_HUNGER = true --enables/disables hunger
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HUD_ENABLE_HUNGER = true --enables/disables hunger
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HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
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--
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-- crosshair
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--
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
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--!NOTICE!--
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--!NOTICE!--
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-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
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-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
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41
init.lua
41
init.lua
@ -11,16 +11,12 @@ local SAVE_INTERVAL = 0.5*60--currently useless
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--default settings
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--default settings
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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HUD_HUNGER_TICK = 300
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HUD_HUNGER_TICK = 300
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-75}
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HUD_AIR_OFFSET = {x=15,y=-75}
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HUD_ENABLE_FANCY_INVBAR = true
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HUD_INVBAR_POS = {x=0.5,y=1}
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HUD_INVBAR_OFFSET = {x=0,y=-16}
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--load costum settings
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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@ -37,32 +33,6 @@ end
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local function costum_hud(player)
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local function costum_hud(player)
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--crosshair
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_cross.png",
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position = HUD_CROSSHAIR_POS,
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scale = {x=1, y=1},
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})
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--invbar
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if HUD_ENABLE_FANCY_INVBAR then
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_bar.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = HUD_INVBAR_OFFSET,
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})
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inv_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_border.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
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})
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end
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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--hunger
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--hunger
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@ -135,17 +105,6 @@ local function update_fast(player)
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local air = player:get_breath()*2
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local air = player:get_breath()*2
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if player:get_breath() >= 11 then air = 0 end
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if player:get_breath() >= 11 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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--hotbar
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if HUD_ENABLE_FANCY_INVBAR then
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if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
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inv_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_border.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
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})
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end
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end
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end
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Before Width: | Height: | Size: 663 B After Width: | Height: | Size: 663 B |
BIN
textures/hotbar.png
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BIN
textures/hotbar.png
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After Width: | Height: | Size: 29 KiB |
BIN
textures/hotbar_selected.png
Normal file
BIN
textures/hotbar_selected.png
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Binary file not shown.
After Width: | Height: | Size: 8.9 KiB |
Binary file not shown.
Before Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 1.7 KiB |
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