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Change mod name to “hudbars” in source code ... at least partially
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parent
2a2db9ab9c
commit
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8
init.lua
8
init.lua
@ -68,9 +68,9 @@ if minetest.get_modpath("3d_armor") ~= nil then
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end
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end
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--load custom settings
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--load custom settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r")
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if set then
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if set then
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dofile(minetest.get_modpath("hud").."/hud.conf")
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dofile(minetest.get_modpath("hudbars").."/hud.conf")
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set:close()
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set:close()
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else
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else
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if not HUD_ENABLE_HUNGER then
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if not HUD_ENABLE_HUNGER then
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@ -176,8 +176,8 @@ function hud.set_armor()
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end
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end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hudbars").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hudbars").."/armor.lua") end
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-- update hud elemtens if value has changed
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local function update_hud(player)
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