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Add fancy HUD inventory bar
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@ -1,6 +1,6 @@
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Minetest mod "Better HUD"
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Minetest mod "Better HUD"
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=========================
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=========================
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version: 0.2.3 Beta
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version: 0.3 Beta
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License of source code: WTFPL
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License of source code: WTFPL
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-----------------------------
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-----------------------------
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@ -31,7 +31,7 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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Using the mod:
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--------------
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--------------
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar.
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar and a more fancy inventory bar.
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Also it adds hunger to the game and and hunger bar to the HUD.
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Also it adds hunger to the game and and hunger bar to the HUD.
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Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
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Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
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@ -51,5 +51,6 @@ Currently supported food:
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- Animalmaterials (mobf modpack)
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- Animalmaterials (mobf modpack)
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- Fishing
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- Fishing
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- Glooptest
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- Glooptest
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- Bushes
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One apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
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Example: 1 apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
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@ -10,3 +10,16 @@
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----------
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----------
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- tweaked override of food
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- tweaked override of food
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- added support for food of dwares, moretrees and simple mobs
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- added support for food of dwares, moretrees and simple mobs
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0.2.2 Beta
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----------
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- added support for food of animalmaterials (mobf modpack),fishing
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0.2.3 Beta
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----------
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- added support for food of glooptest and bushes (commit by CheeseKeg)
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0.3 Beta
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----------
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- added fancy borders of hud inventory bar (only for screenheight <= 1280)
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@ -11,6 +11,8 @@ HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
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HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
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HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
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--
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--
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-- crosshair
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-- crosshair
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36
init.lua
36
init.lua
@ -5,6 +5,7 @@ hud.hunger = {}
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local hunger_hud = {}
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local hunger_hud = {}
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hud.air = {}
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hud.air = {}
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local air_hud = {}
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local air_hud = {}
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local inv_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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local SAVE_INTERVAL = 0.5*60--currently useless
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@ -17,6 +18,9 @@ HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_ENABLE_FANCY_INVBAR = true
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HUD_INVBAR_POS = {x=0.5,y=1}
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HUD_INVBAR_OFFSET = {x=0,y=-16}
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--load costum settings
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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@ -37,6 +41,26 @@ local function costum_hud(player)
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position = HUD_CROSSHAIR_POS,
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position = HUD_CROSSHAIR_POS,
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scale = {x=1, y=1},
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scale = {x=1, y=1},
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})
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})
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--invbar
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if HUD_ENABLE_FANCY_INVBAR then
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_bar.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = HUD_INVBAR_OFFSET,
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})
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inv_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_border.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
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})
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end
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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--hunger
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--hunger
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player:hud_add({
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player:hud_add({
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@ -92,6 +116,17 @@ local function update_hud(player)
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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end
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local function update_inv(player)
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if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
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inv_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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text = "hud_inv_border.png",
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position = HUD_INVBAR_POS,
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scale = {x=1, y=1},
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offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
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})
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end
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function hud.save_hunger(player)
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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@ -145,6 +180,7 @@ if minetest.setting_getbool("enable_damage") then
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timer = timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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for _,player in ipairs(minetest.get_connected_players()) do
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if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
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local h = tonumber(hud.hunger[player:get_player_name()])
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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if h>=16 then
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BIN
textures/hud_inv_bar.png
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BIN
textures/hud_inv_bar.png
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After Width: | Height: | Size: 8.4 KiB |
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Before Width: | Height: | Size: 163 B After Width: | Height: | Size: 1.7 KiB |
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