mirror of
https://repo.or.cz/minetest_hudbars.git
synced 2024-08-20 13:16:07 +02:00
Abuse inv for hunger, no heal while drowning
no file flood anymore 8)
This commit is contained in:
parent
d47b065d68
commit
9fb42bd469
28
hunger.lua
28
hunger.lua
@ -1,23 +1,12 @@
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-- Keep these for backwards compatibility
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function hud.save_hunger(player)
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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hud.set_hunger(player)
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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end
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function hud.load_hunger(player)
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function hud.load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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hud.get_hunger(player)
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
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end
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end
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end
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-- Poison player
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local function poisenp(tick, time, time_left, player)
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local function poisenp(tick, time, time_left, player)
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time_left = time_left + tick
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time_left = time_left + tick
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if time_left < time then
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if time_left < time then
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@ -31,12 +20,13 @@ end
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function hud.item_eat(hunger_change, replace_with_item, poisen)
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function hud.item_eat(hunger_change, replace_with_item, poisen)
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return function(itemstack, user, pointed_thing)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil then
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if itemstack:take_item() ~= nil and user ~= nil then
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local h = tonumber(hud.hunger[user:get_player_name()])
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local name = user:get_player_name()
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local h = tonumber(hud.hunger[name])
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h=h+hunger_change
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h=h+hunger_change
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if h>30 then h=30 end
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if h>30 then h=30 end
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hud.hunger[user:get_player_name()]=h
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hud.hunger[name]=h
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hud.save_hunger(user)
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hud.set_hunger(user)
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itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
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itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
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--sound:eat
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--sound:eat
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if poisen then
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if poisen then
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89
init.lua
89
init.lua
@ -15,14 +15,8 @@ local air_hud = {}
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local armor_hud = {}
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local armor_hud = {}
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local armor_hud_bg = {}
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local armor_hud_bg = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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-- default settings
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-- statbar positions
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--default settings
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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HUD_SHOW_ARMOR = false
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if minetest.get_modpath("3d_armor") ~= nil then HUD_SHOW_ARMOR = true end
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if HUD_ENABLE_HUNGER == nil then HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage") end
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HUD_HUNGER_TICK = 300
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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HUD_HUNGER_POS = {x=0.5,y=0.9}
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HUD_HUNGER_POS = {x=0.5,y=0.9}
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@ -32,7 +26,19 @@ HUD_AIR_OFFSET = {x=15,y=-15}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_POS = {x=0.5,y=0.9}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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HUD_ARMOR_OFFSET = {x=-175, y=-15}
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--load costum settings
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HUD_HUNGER_TICK = 300
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HUD_ENABLE_HUNGER = minetest.setting_getbool("hud_hunger_enable")
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if HUD_ENABLE_HUNGER == nil then
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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end
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HUD_SHOW_ARMOR = false
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if minetest.get_modpath("3d_armor") ~= nil then
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HUD_SHOW_ARMOR = true
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end
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--load custom settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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if set then
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if set then
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dofile(minetest.get_modpath("hud").."/hud.conf")
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dofile(minetest.get_modpath("hud").."/hud.conf")
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@ -43,14 +49,12 @@ else
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end
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end
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end
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end
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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end
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local function costum_hud(player)
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local function custom_hud(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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--fancy hotbar
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--fancy hotbar
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@ -71,13 +75,14 @@ local function costum_hud(player)
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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offset = HUD_HUNGER_OFFSET,
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})
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})
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local h = hud.hunger[name]
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if h == nil or h > 20 then h = 20 end
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hunger_hud[name] = player:hud_add({
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hunger_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HUNGER_POS,
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
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scale = {x=1, y=1},
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text = "hud_hunger_fg.png",
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text = "hud_hunger_fg.png",
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number = 20,
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number = h,
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = HUD_HUNGER_OFFSET,
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offset = HUD_HUNGER_OFFSET,
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})
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})
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@ -92,7 +97,6 @@ local function costum_hud(player)
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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offset = HUD_HEALTH_OFFSET,
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})
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})
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health_hud[name] = player:hud_add({
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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position = HUD_HEALTH_POS,
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@ -125,7 +129,6 @@ local function costum_hud(player)
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alignment = {x=-1,y=-1},
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alignment = {x=-1,y=-1},
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offset = HUD_ARMOR_OFFSET,
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offset = HUD_ARMOR_OFFSET,
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})
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})
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armor_hud[name] = player:hud_add({
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armor_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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hud_elem_type = "statbar",
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position = HUD_ARMOR_POS,
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position = HUD_ARMOR_POS,
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@ -137,7 +140,6 @@ local function costum_hud(player)
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})
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})
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end
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end
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end
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end
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end
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end
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--needs to be defined for older version of 3darmor
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--needs to be defined for older version of 3darmor
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@ -174,6 +176,7 @@ local function update_hud(player)
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if arm_out ~= arm then
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if arm_out ~= arm then
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hud.armor_out[name] = arm
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hud.armor_out[name] = arm
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player:hud_change(armor_hud[name], "number", arm)
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player:hud_change(armor_hud[name], "number", arm)
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-- hide armor bar completely when there is none
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if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
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if (not armor.def[name].count or armor.def[name].count == 0) and arm == 0 then
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player:hud_change(armor_hud_bg[name], "number", 0)
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player:hud_change(armor_hud_bg[name], "number", 0)
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else
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else
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@ -191,36 +194,56 @@ local function update_hud(player)
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end
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end
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end
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end
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local function timer(interval, player)
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hud.get_hunger = function(player)
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if interval > 0 then
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local inv = player:get_inventory()
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hud.save_hunger(player)
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if not inv then return nil end
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minetest.after(interval, timer, interval, player)
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local hgp = inv:get_stack("hunger", 1):get_count()
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if hgp == 0 then
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hgp = 21
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inv:set_stack("hunger", 1, ItemStack({name=":", count=hgp}))
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else
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hgp = hgp
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end
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end
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return hgp-1
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end
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hud.set_hunger = function(player)
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local inv = player:get_inventory()
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local name = player:get_player_name()
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local value = hud.hunger[name]
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if not inv or not value then return nil end
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if value > 30 then value = 30 end
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if value < 0 then value = 0 end
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inv:set_stack("hunger", 1, ItemStack({name=":", count=value+1}))
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return true
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local name = player:get_player_name()
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local inv = player:get_inventory()
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inv:set_size("hunger",1)
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hud.health[name] = player:get_hp()
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hud.health[name] = player:get_hp()
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local air = player:get_breath()
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if HUD_ENABLE_HUNGER then
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hud.air[name] = air
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hud.hunger[name] = hud.get_hunger(player)
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if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
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hud.hunger_out[name] = hud.hunger[name]
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if not hud.hunger[name] then
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hud.hunger[name] = 20
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end
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end
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hud.hunger_out[name] = hud.hunger[name]
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hud.armor[name] = 0
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hud.armor[name] = 0
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hud.armor_out[name] = 0
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hud.armor_out[name] = 0
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local air = player:get_breath()
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hud.air[name] = air
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minetest.after(0.5, function()
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minetest.after(0.5, function()
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hide_builtin(player)
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hide_builtin(player)
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costum_hud(player)
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custom_hud(player)
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
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end)
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end)
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end)
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end)
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minetest.register_on_respawnplayer(function(player)
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minetest.register_on_respawnplayer(function(player)
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hud.hunger[player:get_player_name()] = 20
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hud.hunger[player:get_player_name()] = 20
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minetest.after(0.5, function()
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minetest.after(0.5, function()
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if HUD_ENABLE_HUNGER then hud.save_hunger(player) end
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if HUD_ENABLE_HUNGER then hud.set_hunger(player) end
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end)
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end)
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end)
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end)
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@ -239,7 +262,7 @@ minetest.after(2.5, function()
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local hp = player:get_hp()
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local hp = player:get_hp()
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if HUD_ENABLE_HUNGER and timer > 4 then
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if HUD_ENABLE_HUNGER and timer > 4 then
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 then
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if h > 15 and hp > 0 and hud.air[name] > 0 then
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player:set_hp(hp+1)
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player:set_hp(hp+1)
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-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
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-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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@ -248,10 +271,10 @@ minetest.after(2.5, function()
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end
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end
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-- lower saturation by 1 point after xx seconds
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-- lower saturation by 1 point after xx seconds
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if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
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if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
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if h > 1 then
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if h > 0 then
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h = h-1
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h = h-1
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hud.hunger[name] = h
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hud.hunger[name] = h
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hud.save_hunger(player)
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hud.set_hunger(player)
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end
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end
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end
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end
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-- update current armor level
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-- update current armor level
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