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Update to 0.2
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10
README.txt
10
README.txt
@ -1,6 +1,6 @@
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Minetest mod "Better HUD"
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=========================
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version: 0.1 Beta
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version: 0.2 Beta
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License of source code: WTFPL
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-----------------------------
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@ -35,3 +35,11 @@ This mod changes the HUD of Minetest. It adds a costum crosshair, a improved hea
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Also it adds hunger to the game and and hunger bar to the HUD.
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Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
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You can create a "hud.conf" to costumize the positions of health and hunger bar. Take a look at "hud.conf.example" to get more infos.
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Hunger:
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This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf".
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Currently only apples and bread from farmin is supported. One apple fills up the hunger bar by 1 bread, 1 bread (from farming) 2 breads in bar.
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7
changelog.txt
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7
changelog.txt
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0.2 Beta
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--------
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- added support of costum config files
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- you can eat max. 50% more than before (although it isnt shown in hunger bar)
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- you get healed with 8 breads and more (in hunger bar) now
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- a bread (from farming) == 2 breads in hunger bar
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38
hud.conf.example
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38
hud.conf.example
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--##Better HUD example config file##
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------------------------------------
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-- This example moves the health bar in the top left corner and the hunger bar in the top right corner
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--
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-- general settings
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--
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HUD_ENABLE_HUNGER = true --enables/disables hunger
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HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
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--
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-- crosshair
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--
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
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--!NOTICE!--
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-- >>if damage is disabled neither health bar nor hunger bar is shown
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--
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-- health bar
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--
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HUD_HEALTH_POS = {x=0,y=0} --min 0, max 1
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HUD_HEALTH_OFFSET = {x=5,y=30} --offset in pixel
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--
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-- hunger bar
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--
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HUD_HUNGER_POS = {x=1,y=0} --min 0, max 1
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HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
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--
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-- breath bar
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--
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@ -1,10 +1,12 @@
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function hud.item_eat(hunger_change, replace_with_item)
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minetest.chat_send_all("eat")
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil then
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local h = tonumber(hud.hunger[user:get_player_name()])
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h=h+hunger_change
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if h>20 then h=20 end
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if h>30 then h=30 end
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hud.hunger[user:get_player_name()]=h
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hud.save_hunger(user)
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itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
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--sound:eat
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end
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@ -30,5 +32,5 @@ end
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overwrite("default:apple", 2, true)
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if minetest.get_modpath("farming") ~= nil then
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overwrite("farming:bread", 6, false)
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overwrite("farming:bread", 4, false)
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end
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73
init.lua
73
init.lua
@ -8,65 +8,77 @@ local air_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted
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local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger)
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--default settings
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HUD_DISABLE_DROWNING = true
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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HUD_HUNGER_TICK = 300
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = DISABLE_DROWNING})
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end
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local function costum_hud(player)
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--crosshair
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_cross.png",
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position = {x=0.5, y=0.5},
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position = HUD_CROSSHAIR_POS,
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scale = {x=1, y=1},
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})
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if minetest.setting_getbool("enable_damage") then
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--hunger
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if minetest.setting_getbool("enable_damage") then
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--hunger
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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offset = HUD_HUNGER_OFFSET,
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})
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hunger_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = HUD_HUNGER_POS,
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scale = {x=1, y=1},
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text = "hud_hunger_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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offset = HUD_HUNGER_OFFSET,
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})
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--health
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--health
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
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text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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offset = HUD_HEALTH_OFFSET,
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})
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health_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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position = HUD_HEALTH_POS,
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scale = {x=1, y=1},
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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offset = HUD_HEALTH_OFFSET,
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})
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end
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end
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end
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@ -75,11 +87,13 @@ local function update_hud(player)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--hunger
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player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()])
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local h = tonumber(hud.hunger[player:get_player_name()])
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if h>20 then h=20 end
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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local function save_hunger(player)
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function hud.save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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@ -89,7 +103,7 @@ end
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local function timer(interval, player)
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if interval > 0 then
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save_hunger(player)
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hud.save_hunger(player)
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minetest.after(interval, timer, interval, player)
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end
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end
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@ -113,43 +127,46 @@ minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = 20
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end
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minetest.after(0.5, function()
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save_hunger(player)
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hud.save_hunger(player)
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hide_builtin(player)
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costum_hud(player)
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end)
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end)
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local tick = 0
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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if minetest.setting_getbool("enable_damage") then
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minetest.register_globalstep(function(dtime)
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tick = tick + dtime
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--if tick<0.5 then return end
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--tick = 0
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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local h = tonumber(hud.hunger[player:get_player_name()])
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if ENABLE_HUNGER and timer > 4 then
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if h>=18 then
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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player:set_hp(player:get_hp()+1)
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elseif h==1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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end
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end
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if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then
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--local h = tonumber(hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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if h>1 then
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h=h-1
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hud.hunger[player:get_player_name()]=h
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save_hunger(player)
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hud.save_hunger(player)
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end
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end
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update_hud(player)
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end
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if timer>4 then timer=0 end
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if timer2>NO_HUNGER_TIME then timer2=0 end
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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end)
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end
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end)
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if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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dofile(minetest.get_modpath("hud").."/no_drowning.lua")
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end
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