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Add basic error reporting for bad value/max combinations
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21
init.lua
21
init.lua
@ -112,6 +112,17 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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state.text = text
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state.barlength = hb.value_to_barlength(start_value, start_max)
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if start_max < start_value then
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minetest.log("error", "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..": start_max ("..start_max..") is smaller than start_value ("..start_value..")!")
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end
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if start_max < 0 then
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minetest.log("error", "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..": start_max ("..start_max..") is smaller than 0!")
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end
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if start_value < 0 then
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minetest.log("error", "[hudbars] Bad initial values of HUD bar identifier “"..tostring(identifier).."” for player "..name..": start_value ("..start_value..") is smaller than 0!")
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end
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hb.hudtables[identifier].hudids[name] = ids
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hb.hudtables[identifier].hudstate[name] = state
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end
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@ -157,6 +168,16 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value)
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new_max_value = hudtable.hudstate[name].max
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end
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if new_max_value < new_value then
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minetest.log("error", "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. new_max_value ("..new_max_value..") is smaller than new_value ("..new_value..")!")
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end
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if new_max_value < 0 then
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minetest.log("error", "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. new_max_value ("..new_max_value..") is smaller than 0!")
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end
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if new_value < 0 then
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minetest.log("error", "[hudbars] Bad call to hb.change_hudbar, identifier: “"..tostring(identifier).."”, player name: “"..name.."”. new_value ("..new_value..") is smaller than 0!")
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end
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if hudtable.hudstate[name].hidden == false then
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if max_changed then
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if hudtable.hudstate[name].max == 0 then
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