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https://repo.or.cz/minetest_hudbars.git
synced 2024-11-23 15:43:48 +01:00
Replace the actual builtin statbars (buggy!)
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parent
5c0f165ddf
commit
b60e24e11a
146
init.lua
146
init.lua
@ -100,6 +100,38 @@ local function player_exists(player)
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return player ~= nil and player:is_player()
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end
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local function barindex_to_pos_and_offset(index)
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local pos, offset
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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else
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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end
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end
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return pos, offset
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end
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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@ -145,33 +177,9 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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local pos, offset
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local index = math.floor(hb.get_hudbar_position_index(identifier))
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hb.registered_slots[index] = true
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if hb.settings.alignment_pattern == "stack_up" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * index
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}
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elseif hb.settings.alignment_pattern == "stack_down" then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y + hb.settings.vmargin * index
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}
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else
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if index % 2 == 0 then
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pos = hb.settings.pos_left
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offset = {
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x = hb.settings.start_offset_left.x,
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y = hb.settings.start_offset_left.y - hb.settings.vmargin * (index/2)
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}
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else
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pos = hb.settings.pos_right
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offset = {
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x = hb.settings.start_offset_right.x,
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y = hb.settings.start_offset_right.y - hb.settings.vmargin * ((index-1)/2)
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}
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end
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end
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pos, offset = barindex_to_pos_and_offset(index)
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if format_string == nil then
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format_string = S("%s: %d/%d")
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end
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@ -241,7 +249,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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bar_image = textures.icon
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bar_size = {x=24, y=24}
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end
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ids.bar = player:hud_add({
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local bardef = {
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hud_elem_type = "statbar",
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position = pos,
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text = bar_image,
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@ -250,7 +258,10 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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offset = offset,
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direction = 0,
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size = bar_size,
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})
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}
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if hudtable.identifier ~= "health" and hudtable.identifier ~= "breath" then
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ids.bar = player:hud_add(bardef)
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end
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if hb.settings.bar_type == "progress_bar" then
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ids.text = player:hud_add({
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hud_elem_type = "text",
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@ -296,7 +307,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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hudtable.default_start_max = default_start_max
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hb.hudbars_count= hb.hudbars_count + 1
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hb.hudtables[identifier] = hudtable
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end
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@ -343,7 +354,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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if new_bgicon ~= nil and hudtable.hudids[name].bgicon ~= nil then
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player:hud_change(hudtable.hudids[name].bgicon, "text", new_bgicon)
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end
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if new_bar ~= nil then
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if new_bar ~= nil and hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar , "text", new_bar)
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end
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if new_label ~= nil then
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@ -386,7 +397,7 @@ function hb.change_hudbar(player, identifier, new_value, new_max_value, new_icon
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if value_changed or max_changed then
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local new_barlength = hb.value_to_barlength(new_value, new_max_value)
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if new_barlength ~= hudtable.hudstate[name].barlength then
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if new_barlength ~= hudtable.hudstate[name].barlength and hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(new_value, new_max_value))
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hudtable.hudstate[name].barlength = new_barlength
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end
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@ -418,7 +429,9 @@ function hb.hide_hudbar(player, identifier)
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", 0)
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end
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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if hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "number", 0)
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end
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hudtable.hudstate[name].hidden = true
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end
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return true
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@ -443,7 +456,9 @@ function hb.unhide_hudbar(player, identifier)
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elseif hb.settings.bar_type == "statbar_modern" then
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player:hud_change(hudtable.hudids[name].bg, "number", hb.settings.statbar_length)
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end
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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if hudtable.hudids[name].bar ~= nil then
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player:hud_change(hudtable.hudids[name].bar, "number", hb.value_to_barlength(value, max))
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end
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hudtable.hudstate[name].hidden = false
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end
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return true
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@ -465,17 +480,59 @@ end
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
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end
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local healthtextures = { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }
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local breathtextures = { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }
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local function hide_builtin(player)
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local flags = player:hud_get_flags()
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flags.healthbar = false
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flags.breathbar = false
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player:hud_set_flags(flags)
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end
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), healthtextures, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), breathtextures, 10, 10, true)
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-- Overwrite the builtin statbars for the best client prediction
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-- FIXME: Health icons are drawn behind the modern statbar background
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-- FIXME: Breath bar is drawn above text
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local bar_health, bar_breath, size_health, size_breath
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if hb.settings.bar_type == "progress_bar" then
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bar_health = healthtextures.bar
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bar_breath = breathtextures.bar
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size_health = {x=hb.value_to_barlength(1,20)*2, y=16}
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size_breath = {x=hb.value_to_barlength(1,20)*2, y=16}
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elseif hb.settings.bar_type == "statbar_classic" or hb.settings.bar_type == "statbar_modern" then
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bar_health = healthtextures.icon
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bar_breath = breathtextures.icon
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size_health = {x=24, y=24}
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size_breath = {x=24, y=24}
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end
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local hudtable = hb.get_hudtable("health")
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local pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("health"))
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local bardef = {
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hud_elem_type = "statbar",
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position = pos,
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text = bar_health,
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number = 20,
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alignment = {x=-1,y=-1},
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offset = offset,
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direction = 0,
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size = size_health,
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}
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minetest.hud_replace_builtin("health", bardef)
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pos, offset = barindex_to_pos_and_offset(hb.get_hudbar_position_index("breath"))
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hudtable = hb.get_hudtable("breath")
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bardef = {
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hud_elem_type = "statbar",
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position = pos,
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text = bar_breath,
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number = 20,
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alignment = {x=-1,y=-1},
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offset = offset,
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direction = 0,
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size = size_breath,
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}
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minetest.hud_replace_builtin("breath", bardef)
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end
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local function custom_hud(player)
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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@ -506,7 +563,7 @@ local function update_hud(player)
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end
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--air
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local breath = player:get_breath()
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if breath == 11 and hb.settings.autohide_breath == true then
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hb.hide_hudbar(player, "breath")
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else
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@ -529,7 +586,6 @@ minetest.register_on_respawnplayer(function(player)
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end)
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minetest.register_on_joinplayer(function(player)
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hide_builtin(player)
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custom_hud(player)
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hb.players[player:get_player_name()] = player
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end)
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