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Enable builtin drowning
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12
README.txt
12
README.txt
@ -1,12 +1,9 @@
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Minetest mod "Better HUD"
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=========================
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version: 0.3 Beta
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version: 0.4 Beta
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License of source code: WTFPL
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-----------------------------
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- "Disable Drowning" [no_drowning], PilzAdam
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everything else:
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(c) Copyright BlockMen (2013)
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@ -17,6 +14,7 @@ hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hud_hunger_fg.png - PilzAdam (WTFPL), modified by BlockMen
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hud_hunger_bg.png - PilzAdam (WTFPL), modified by BlockMen
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wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
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hud_air_fg.png - kaeza (WTFPL), modified by BlockMen
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everything else is WTFPL:
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(c) Copyright BlockMen (2013)
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@ -31,13 +29,11 @@ http://sam.zoy.org/wtfpl/COPYING for more details.
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Using the mod:
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--------------
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar and a more fancy inventory bar.
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar, breath bar and a more fancy inventory bar.
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Also it adds hunger to the game and and hunger bar to the HUD.
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Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
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You can create a "hud.conf" to costumize the positions of health and hunger bar. Take a look at "hud.conf.example" to get more infos.
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You can create a "hud.conf" to costumize the positions of health, hunger and breath bar. Take a look at "hud.conf.example" to get more infos.
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Hunger:
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This mod adds hunger to the game. You can disable this by setting "HUD_HUNGER_ENABLE = false" in "hud.conf".
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@ -23,3 +23,7 @@
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----------
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- added fancy borders of hud inventory bar (only for screenheight <= 1280)
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0.4 Beta
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----------
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- enabled drowning
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@ -9,8 +9,6 @@
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HUD_ENABLE_HUNGER = true --enables/disables hunger
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HUD_HUNGER_TICK = 300 --sets time for loosing 1/2 bread (of 10) (in seconds)
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HUD_DISABLE_DROWNING = true --needed for costum breath bar postion
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HUD_ENABLE_FANCY_INVBAR = true --enables/disables fancy hud inventory border(s)
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@ -21,7 +19,7 @@ HUD_CROSSHAIR_POS = {x=0.5, y=0.5} --recommended to be 0.5,0.5 (centered)
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--!NOTICE!--
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-- >>if damage is disabled neither health bar nor hunger bar is shown
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-- >>if damage is disabled neither health bar nor hunger bar or breath bar is shown
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--
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-- health bar
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@ -38,3 +36,6 @@ HUD_HUNGER_OFFSET = {x=-175,y=30} --offset in pixel
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--
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-- breath bar
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--
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HUD_AIR_POS = {x=0.5,y=1} --min 0, max 1
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HUD_AIR_OFFSET = {x=15,y=-75} --offset in pixel
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38
init.lua
38
init.lua
@ -3,14 +3,12 @@ hud = {}
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local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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hud.air = {}
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local air_hud = {}
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local inv_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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--default settings
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HUD_DISABLE_DROWNING = true
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HUD_ENABLE_HUNGER = minetest.setting_getbool("enable_damage")
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HUD_HUNGER_TICK = 300
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HUD_CROSSHAIR_POS = {x=0.5, y=0.5}
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@ -18,18 +16,23 @@ HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175,y=-60}
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HUD_HUNGER_POS = {x=0.5,y=1}
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HUD_HUNGER_OFFSET = {x=15,y=-60}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-75}
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HUD_ENABLE_FANCY_INVBAR = true
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HUD_INVBAR_POS = {x=0.5,y=1}
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HUD_INVBAR_OFFSET = {x=0,y=-16}
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--load costum settings
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local set = io.open(minetest.get_modpath("hud").."/hud.conf", "r")
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if set then dofile(minetest.get_modpath("hud").."/hud.conf") end
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if set then
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dofile(minetest.get_modpath("hud").."/hud.conf")
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set:close()
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end
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = HUD_DISABLE_DROWNING})
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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@ -102,6 +105,17 @@ local function costum_hud(player)
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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--air
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air_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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scale = {x=1, y=1},
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text = "hud_air_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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end
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end
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@ -116,7 +130,13 @@ local function update_hud(player)
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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end
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local function update_inv(player)
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local function update_fast(player)
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--air
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local air = player:get_breath()*2
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if player:get_breath() >= 11 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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--hotbar
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if HUD_ENABLE_FANCY_INVBAR then
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if inv_hud[player:get_player_name()] ~= nil then player:hud_remove(inv_hud[player:get_player_name()]) end
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inv_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "image",
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@ -126,6 +146,7 @@ local function update_inv(player)
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offset = {x=-127+36*(player:get_wield_index()-1),y=-18},
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})
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end
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end
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function hud.save_hunger(player)
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@ -168,19 +189,15 @@ minetest.register_on_joinplayer(function(player)
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end)
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end)
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local tick = 0
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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if minetest.setting_getbool("enable_damage") then
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minetest.register_globalstep(function(dtime)
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tick = tick + dtime
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--if tick<0.5 then return end
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--tick = 0
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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if HUD_ENABLE_FANCY_INVBAR then update_inv(player) end
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update_fast(player)
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local h = tonumber(hud.hunger[player:get_player_name()])
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 then
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@ -205,4 +222,3 @@ end
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end)
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_DISABLE_DROWNING then dofile(minetest.get_modpath("hud").."/no_drowning.lua") end
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local function drwn_overwrite(name)
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local table = minetest.registered_nodes[name]
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local table2 = {}
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for i,v in pairs(table) do
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table2[i] = v
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end
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table2.drowning = false
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table2.hud_drowning = true
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minetest.register_node(":"..name, table2)
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end
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drwn_overwrite("default:water_source")
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drwn_overwrite("default:water_flowing")
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drwn_overwrite("default:lava_source")
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drwn_overwrite("default:lava_flowing")
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BIN
textures/hud_air_fg.png
Normal file
BIN
textures/hud_air_fg.png
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