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Remove pointless delays and useless code
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parent
25b59646c2
commit
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33
init.lua
33
init.lua
@ -314,11 +314,9 @@ local function update_hud(player)
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end
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end
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minetest.register_on_joinplayer(function(player)
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minetest.register_on_joinplayer(function(player)
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minetest.after(0.5, function()
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hide_builtin(player)
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hide_builtin(player)
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custom_hud(player)
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custom_hud(player)
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hb.players[player:get_player_name()] = player
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hb.players[player:get_player_name()] = player
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end)
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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minetest.register_on_leaveplayer(function(player)
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@ -327,23 +325,18 @@ end)
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local main_timer = 0
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local main_timer = 0
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local timer = 0
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local timer = 0
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local timer2 = 0
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minetest.register_globalstep(function(dtime)
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minetest.after(2.5, function()
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main_timer = main_timer + dtime
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minetest.register_globalstep(function(dtime)
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timer = timer + dtime
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main_timer = main_timer + dtime
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if main_timer > hb.settings.tick or timer > 4 then
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timer = timer + dtime
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if main_timer > hb.settings.tick then main_timer = 0 end
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timer2 = timer2 + dtime
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for playername, player in pairs(hb.players) do
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick then main_timer = 0 end
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for playername, player in pairs(hb.players) do
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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if minetest.setting_getbool("enable_damage") then
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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end
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end
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end
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end
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end
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if timer > 4 then timer = 0 end
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end
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end)
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if timer > 4 then timer = 0 end
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end)
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end)
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