Initial commit
22
.gitattributes
vendored
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@ -0,0 +1,22 @@
|
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# Auto detect text files and perform LF normalization
|
||||
* text=auto
|
||||
|
||||
# Custom for Visual Studio
|
||||
*.cs diff=csharp
|
||||
*.sln merge=union
|
||||
*.csproj merge=union
|
||||
*.vbproj merge=union
|
||||
*.fsproj merge=union
|
||||
*.dbproj merge=union
|
||||
|
||||
# Standard to msysgit
|
||||
*.doc diff=astextplain
|
||||
*.DOC diff=astextplain
|
||||
*.docx diff=astextplain
|
||||
*.DOCX diff=astextplain
|
||||
*.dot diff=astextplain
|
||||
*.DOT diff=astextplain
|
||||
*.pdf diff=astextplain
|
||||
*.PDF diff=astextplain
|
||||
*.rtf diff=astextplain
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||||
*.RTF diff=astextplain
|
215
.gitignore
vendored
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||||
#################
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||||
## Eclipse
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||||
#################
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||||
|
||||
*.pydevproject
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||||
.project
|
||||
.metadata
|
||||
bin/
|
||||
tmp/
|
||||
*.tmp
|
||||
*.bak
|
||||
*.swp
|
||||
*~.nib
|
||||
local.properties
|
||||
.classpath
|
||||
.settings/
|
||||
.loadpath
|
||||
|
||||
# External tool builders
|
||||
.externalToolBuilders/
|
||||
|
||||
# Locally stored "Eclipse launch configurations"
|
||||
*.launch
|
||||
|
||||
# CDT-specific
|
||||
.cproject
|
||||
|
||||
# PDT-specific
|
||||
.buildpath
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||||
|
||||
|
||||
#################
|
||||
## Visual Studio
|
||||
#################
|
||||
|
||||
## Ignore Visual Studio temporary files, build results, and
|
||||
## files generated by popular Visual Studio add-ons.
|
||||
|
||||
# User-specific files
|
||||
*.suo
|
||||
*.user
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||||
*.sln.docstates
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||||
|
||||
# Build results
|
||||
|
||||
[Dd]ebug/
|
||||
[Rr]elease/
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||||
x64/
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||||
build/
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||||
[Bb]in/
|
||||
[Oo]bj/
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||||
|
||||
# MSTest test Results
|
||||
[Tt]est[Rr]esult*/
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||||
[Bb]uild[Ll]og.*
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||||
|
||||
*_i.c
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||||
*_p.c
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||||
*.ilk
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||||
*.meta
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||||
*.obj
|
||||
*.pch
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||||
*.pdb
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||||
*.pgc
|
||||
*.pgd
|
||||
*.rsp
|
||||
*.sbr
|
||||
*.tlb
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||||
*.tli
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||||
*.tlh
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||||
*.tmp
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||||
*.tmp_proj
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||||
*.log
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||||
*.vspscc
|
||||
*.vssscc
|
||||
.builds
|
||||
*.pidb
|
||||
*.log
|
||||
*.scc
|
||||
|
||||
# Visual C++ cache files
|
||||
ipch/
|
||||
*.aps
|
||||
*.ncb
|
||||
*.opensdf
|
||||
*.sdf
|
||||
*.cachefile
|
||||
|
||||
# Visual Studio profiler
|
||||
*.psess
|
||||
*.vsp
|
||||
*.vspx
|
||||
|
||||
# Guidance Automation Toolkit
|
||||
*.gpState
|
||||
|
||||
# ReSharper is a .NET coding add-in
|
||||
_ReSharper*/
|
||||
*.[Rr]e[Ss]harper
|
||||
|
||||
# TeamCity is a build add-in
|
||||
_TeamCity*
|
||||
|
||||
# DotCover is a Code Coverage Tool
|
||||
*.dotCover
|
||||
|
||||
# NCrunch
|
||||
*.ncrunch*
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||||
.*crunch*.local.xml
|
||||
|
||||
# Installshield output folder
|
||||
[Ee]xpress/
|
||||
|
||||
# DocProject is a documentation generator add-in
|
||||
DocProject/buildhelp/
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||||
DocProject/Help/*.HxT
|
||||
DocProject/Help/*.HxC
|
||||
DocProject/Help/*.hhc
|
||||
DocProject/Help/*.hhk
|
||||
DocProject/Help/*.hhp
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||||
DocProject/Help/Html2
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||||
DocProject/Help/html
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||||
|
||||
# Click-Once directory
|
||||
publish/
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||||
|
||||
# Publish Web Output
|
||||
*.Publish.xml
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||||
*.pubxml
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||||
|
||||
# NuGet Packages Directory
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||||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
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||||
#packages/
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||||
|
||||
# Windows Azure Build Output
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||||
csx
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||||
*.build.csdef
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||||
|
||||
# Windows Store app package directory
|
||||
AppPackages/
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||||
|
||||
# Others
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||||
sql/
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||||
*.Cache
|
||||
ClientBin/
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||||
[Ss]tyle[Cc]op.*
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||||
~$*
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||||
*~
|
||||
*.dbmdl
|
||||
*.[Pp]ublish.xml
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||||
*.pfx
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||||
*.publishsettings
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||||
|
||||
# RIA/Silverlight projects
|
||||
Generated_Code/
|
||||
|
||||
# Backup & report files from converting an old project file to a newer
|
||||
# Visual Studio version. Backup files are not needed, because we have git ;-)
|
||||
_UpgradeReport_Files/
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||||
Backup*/
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UpgradeLog*.XML
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||||
UpgradeLog*.htm
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||||
|
||||
# SQL Server files
|
||||
App_Data/*.mdf
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||||
App_Data/*.ldf
|
||||
|
||||
#############
|
||||
## Windows detritus
|
||||
#############
|
||||
|
||||
# Windows image file caches
|
||||
Thumbs.db
|
||||
ehthumbs.db
|
||||
|
||||
# Folder config file
|
||||
Desktop.ini
|
||||
|
||||
# Recycle Bin used on file shares
|
||||
$RECYCLE.BIN/
|
||||
|
||||
# Mac crap
|
||||
.DS_Store
|
||||
|
||||
|
||||
#############
|
||||
## Python
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||||
#############
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||||
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*.py[co]
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||||
|
||||
# Packages
|
||||
*.egg
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||||
*.egg-info
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||||
dist/
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||||
build/
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||||
eggs/
|
||||
parts/
|
||||
var/
|
||||
sdist/
|
||||
develop-eggs/
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||||
.installed.cfg
|
||||
|
||||
# Installer logs
|
||||
pip-log.txt
|
||||
|
||||
# Unit test / coverage reports
|
||||
.coverage
|
||||
.tox
|
||||
|
||||
#Translations
|
||||
*.mo
|
||||
|
||||
#Mr Developer
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||||
.mr.developer.cfg
|
37
README.txt
Normal file
@ -0,0 +1,37 @@
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Minetest mod "Better HUD"
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=========================
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version: 0.1 Beta
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License of source code: WTFPL
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-----------------------------
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- "Disable Drowning" [no_drowning], PilzAdam
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everything else:
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||||
(c) Copyright BlockMen (2013)
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||||
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||||
License of textures:
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||||
--------------------
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||||
hud_heart_fg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hud_heart_bg.png - celeron55 (CC BY-SA 3.0), modified by BlockMen
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hud_hunger_fg.png - PilzAdam(WTFPL), modified by BlockMen
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hud_hunger_bg.png - PilzAdam(WTFPL), modified by BlockMen
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wieldhand.png (from character.png) - Jordach (CC BY-SA 3.0), modified by BlockMen
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everything else is WTFPL:
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(c) Copyright BlockMen (2013)
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|
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This program is free software. It comes without any warranty, to
|
||||
the extent permitted by applicable law. You can redistribute it
|
||||
and/or modify it under the terms of the Do What The Fuck You Want
|
||||
To Public License, Version 2, as published by Sam Hocevar. See
|
||||
http://sam.zoy.org/wtfpl/COPYING for more details.
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||||
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Using the mod:
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--------------
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This mod changes the HUD of Minetest. It adds a costum crosshair, a improved health bar.
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Also it adds hunger to the game and and hunger bar to the HUD.
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Furthermore it disables the current way of drowning (credits go to PilzAdam) and it will have an LUA-based drowing next versions.
|
1
depends.txt
Normal file
@ -0,0 +1 @@
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default
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34
hunger.lua
Normal file
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function hud.item_eat(hunger_change, replace_with_item)
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return function(itemstack, user, pointed_thing)
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if itemstack:take_item() ~= nil then
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local h = tonumber(hud.hunger[user:get_player_name()])
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h=h+hunger_change
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if h>20 then h=20 end
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hud.hunger[user:get_player_name()]=h
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itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
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--sound:eat
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end
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return itemstack
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end
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end
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local function overwrite(name, hunger_change, as_node)
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local tab = minetest.registered_items[name]
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if tab == nil then return end
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local tab2 = {}
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for i,v in pairs(tab) do
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tab2[i] = v
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end
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tab2.on_use = hud.item_eat(hunger_change)
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if as_node then
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minetest.register_node(":"..name, tab2)
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else
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minetest.register_craftitem(":"..name, tab2)
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end
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end
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overwrite("default:apple", 2, true)
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if minetest.get_modpath("farming") ~= nil then
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overwrite("farming:bread", 6, false)
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end
|
155
init.lua
Normal file
@ -0,0 +1,155 @@
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hud = {}
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local health_hud = {}
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hud.hunger = {}
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local hunger_hud = {}
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hud.air = {}
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local air_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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local ENABLE_HUNGER = minetest.setting_getbool("enable_damage") -- set to false if no hunger wanted
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local NO_HUNGER_TIME = 300 --=5min (so 1h playing == hunger)
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--minetest.after(SAVE_INTERVAL, timer, SAVE_INTERVAL)
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = false, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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local function costum_hud(player)
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--crosshair
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player:hud_add({
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hud_elem_type = "image",
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text = "hud_cross.png",
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position = {x=0.5, y=0.5},
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scale = {x=1, y=1},
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})
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if minetest.setting_getbool("enable_damage") then
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--hunger
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_hunger_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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})
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hunger_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_hunger_fg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=15,y=-60},
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})
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--health
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player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_heart_bg.png",
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number = 20,
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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})
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health_hud[player:get_player_name()] = player:hud_add({
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hud_elem_type = "statbar",
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position = {x=0.5,y=1},
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scale = {x=1, y=1},
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text = "hud_heart_fg.png",
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number = player:get_hp(),
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alignment = {x=-1,y=-1},
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offset = {x=-175,y=-60},
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})
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end
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end
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local function update_hud(player)
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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--hunger
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player:hud_change(hunger_hud[player:get_player_name()], "number", hud.hunger[player:get_player_name()])
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end
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local function save_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "w+")
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if file then
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file:write(hud.hunger[player:get_player_name()])
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file:close()
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end
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end
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local function timer(interval, player)
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if interval > 0 then
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save_hunger(player)
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minetest.after(interval, timer, interval, player)
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end
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end
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local function load_hunger(player)
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local file = io.open(minetest.get_worldpath().."/hud_"..player:get_player_name().."_hunger", "r")
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if file then
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hud.hunger[player:get_player_name()] = file:read("*all")
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file:close()
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return hud.hunger[player:get_player_name()]
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else
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return
|
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end
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||||
|
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end
|
||||
|
||||
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minetest.register_on_joinplayer(function(player)
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hud.hunger[player:get_player_name()] = load_hunger(player)
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if hud.hunger[player:get_player_name()] == nil then
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hud.hunger[player:get_player_name()] = 20
|
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end
|
||||
minetest.after(0.5, function()
|
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save_hunger(player)
|
||||
hide_builtin(player)
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costum_hud(player)
|
||||
end)
|
||||
end)
|
||||
|
||||
local timer = 0
|
||||
local timer2 = 0
|
||||
minetest.after(2.5, function()
|
||||
if minetest.setting_getbool("enable_damage") then
|
||||
minetest.register_globalstep(function(dtime)
|
||||
timer = timer + dtime
|
||||
timer2 = timer2 + dtime
|
||||
for _,player in ipairs(minetest.get_connected_players()) do
|
||||
local h = tonumber(hud.hunger[player:get_player_name()])
|
||||
if ENABLE_HUNGER and timer > 4 then
|
||||
if h>=18 then
|
||||
player:set_hp(player:get_hp()+1)
|
||||
elseif h==1 and minetest.setting_getbool("enable_damage") then
|
||||
if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
|
||||
end
|
||||
end
|
||||
if ENABLE_HUNGER and timer2>NO_HUNGER_TIME then
|
||||
--local h = tonumber(hunger[player:get_player_name()])
|
||||
if h>1 then
|
||||
h=h-1
|
||||
hud.hunger[player:get_player_name()]=h
|
||||
save_hunger(player)
|
||||
end
|
||||
end
|
||||
update_hud(player)
|
||||
end
|
||||
if timer>4 then timer=0 end
|
||||
if timer2>NO_HUNGER_TIME then timer2=0 end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
|
||||
if ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
|
||||
dofile(minetest.get_modpath("hud").."/no_drowning.lua")
|
15
no_drowning.lua
Normal file
@ -0,0 +1,15 @@
|
||||
local function drwn_overwrite(name)
|
||||
local table = minetest.registered_nodes[name]
|
||||
local table2 = {}
|
||||
for i,v in pairs(table) do
|
||||
table2[i] = v
|
||||
end
|
||||
table2.drowning = false
|
||||
table2.hud_drowning = true
|
||||
minetest.register_node(":"..name, table2)
|
||||
end
|
||||
|
||||
drwn_overwrite("default:water_source")
|
||||
drwn_overwrite("default:water_flowing")
|
||||
drwn_overwrite("default:lava_source")
|
||||
drwn_overwrite("default:lava_flowing")
|
BIN
textures/hud_cross.png
Normal file
After Width: | Height: | Size: 663 B |
BIN
textures/hud_heart_bg.png
Normal file
After Width: | Height: | Size: 302 B |
BIN
textures/hud_heart_fg.png
Normal file
After Width: | Height: | Size: 369 B |
BIN
textures/hud_hunger_bg.png
Normal file
After Width: | Height: | Size: 417 B |
BIN
textures/hud_hunger_fg.png
Normal file
After Width: | Height: | Size: 522 B |
BIN
textures/hud_inv_border.png
Normal file
After Width: | Height: | Size: 163 B |
BIN
textures/wieldhand.png
Normal file
After Width: | Height: | Size: 369 B |