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https://repo.or.cz/minetest_hudbars.git
synced 2024-08-20 13:16:07 +02:00
Use 0.4.16 settings syntax
This breaks compability with Minetest 0.4.15, 0.4.14, 0.4.13 and 0.4.12
This commit is contained in:
parent
bd0641af52
commit
e09eb8ab4f
18
init.lua
18
init.lua
@ -20,11 +20,11 @@ hb.settings = {}
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function hb.load_setting(sname, stype, defaultval, valid_values)
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function hb.load_setting(sname, stype, defaultval, valid_values)
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local sval
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local sval
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if stype == "string" then
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if stype == "string" then
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sval = minetest.setting_get(sname)
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sval = minetest.settings:get(sname)
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elseif stype == "bool" then
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elseif stype == "bool" then
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sval = minetest.setting_getbool(sname)
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sval = minetest.settings:get_bool(sname)
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elseif stype == "number" then
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elseif stype == "number" then
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sval = tonumber(minetest.setting_get(sname))
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sval = tonumber(minetest.settings:get(sname))
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end
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end
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if sval ~= nil then
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if sval ~= nil then
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if valid_values ~= nil then
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if valid_values ~= nil then
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@ -83,7 +83,7 @@ hb.settings.forceload_default_hudbars = hb.load_setting("hudbars_forceload_defau
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.alignment_pattern = hb.load_setting("hudbars_alignment_pattern", "string", "zigzag", {"zigzag", "stack_up", "stack_down"})
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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hb.settings.autohide_breath = hb.load_setting("hudbars_autohide_breath", "bool", true)
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local sorting = minetest.setting_get("hudbars_sorting")
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local sorting = minetest.settings:get("hudbars_sorting")
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if sorting ~= nil then
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if sorting ~= nil then
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hb.settings.sorting = {}
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hb.settings.sorting = {}
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hb.settings.sorting_reverse = {}
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hb.settings.sorting_reverse = {}
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@ -464,7 +464,7 @@ function hb.get_hudbar_state(player, identifier)
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end
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end
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--register built-in HUD bars
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--register built-in HUD bars
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("health", 0xFFFFFF, S("Health"), { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png", bgicon = "hudbars_bgicon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
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hb.register_hudbar("breath", 0xFFFFFF, S("Breath"), { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png", bgicon = "hudbars_bgicon_breath.png" }, 10, 10, true)
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end
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end
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@ -478,9 +478,9 @@ end
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local function custom_hud(player)
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local function custom_hud(player)
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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local hide
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local hide
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if minetest.setting_getbool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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hide = false
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hide = false
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else
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else
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hide = true
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hide = true
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@ -500,7 +500,7 @@ end
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-- update built-in HUD bars
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-- update built-in HUD bars
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local function update_hud(player)
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local function update_hud(player)
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if not player_exists(player) then return end
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if not player_exists(player) then return end
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if minetest.setting_getbool("enable_damage") then
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if minetest.settings:get_bool("enable_damage") then
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if hb.settings.forceload_default_hudbars then
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if hb.settings.forceload_default_hudbars then
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hb.unhide_hudbar(player, "health")
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hb.unhide_hudbar(player, "health")
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end
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end
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@ -550,7 +550,7 @@ minetest.register_globalstep(function(dtime)
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick then main_timer = 0 end
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if main_timer > hb.settings.tick then main_timer = 0 end
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-- only proceed if damage is enabled
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") or hb.settings.forceload_default_hudbars then
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if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
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for _, player in pairs(hb.players) do
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for _, player in pairs(hb.players) do
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-- update all hud elements
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-- update all hud elements
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update_hud(player)
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update_hud(player)
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