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Add new function: hb.get_hudbar_state
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20
API.md
20
API.md
@ -152,3 +152,23 @@ Makes a previously hidden HUD bar visible again to a player.
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#### Return value
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Always `nil`.
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## Reading HUD bar information
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It is also possible to read information about an active HUD bar.
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### `hb.get_hudbar_state(player, identifier)`
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Returns the current state of the active player's HUD bar.
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#### Parameters
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* `player`: `ObjectRef` of the player to which the HUD bar belongs to
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* `identifier`: The identifier of the HUD bar type to hide, as specified in `hb.register_hudbar`.
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#### Return value
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A table which holds information on the current state of the HUD bar. Note the table is a partial
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copy of the internal HUD bar state, it is *not* a reference; the information hold by the table is
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only true for the moment you called this function. The fields of this table are:
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* `value`: Current value of HUD bar
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* `max`: Current maximum value of HUD bar
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* `hidden`: Boolean denoting whether the HUD bar is hidden
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* `barlength`: The length of the HUD bar in pixels. This field is meaningless if the HUD bar is currently hidden.
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* `text`: The text shown on the HUD bar. This fiels is meaningless if the HUD bar is currently hidden.
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14
init.lua
14
init.lua
@ -105,6 +105,7 @@ function hb.register_hudbar(identifier, text_color, label, textures, default_sta
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direction = 0,
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offset = { x = offset.x + 2, y = offset.y },
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})
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-- Do not forget to update hb.get_hudbar_state if you add new fields to the state table
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state.hidden = start_hidden
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state.value = start_value
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state.max = start_max
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@ -214,6 +215,19 @@ function hb.unhide_hudbar(player, identifier)
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end
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end
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function hb.get_hudbar_state(player, identifier)
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local ref = hb.get_hudtable(identifier).hudstate[player:get_player_name()]
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-- Do not forget to update this chunk of code in case the state changes
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local copy = {
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hidden = ref.hidden,
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value = ref.value,
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max = ref.max,
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text = ref.text,
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barlength = ref.barlength,
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}
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return copy
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end
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--register built-in HUD bars
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hb.register_hudbar("health", 0xFFFFFF, "Health", { bar = "hudbars_bar_health.png", icon = "hudbars_icon_health.png" }, 20, 20, false)
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hb.register_hudbar("breath", 0xFFFFFF, "Breath", { bar = "hudbars_bar_breath.png", icon = "hudbars_icon_breath.png" }, 10, 10, true)
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