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Fix race condition-like bug
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parent
4ebc24f2ed
commit
ef30c34609
10
init.lua
10
init.lua
@ -19,6 +19,9 @@ hb.settings.start_offset_right = { x = 15, y = -70 }
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hb.settings.vmargin = 24
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hb.settings.tick = 0.1
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-- Table which contains all players with active default HUD bars (only for internal use)
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hb.players = {}
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function hb.value_to_barlength(value, max)
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if max == 0 then
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return 0
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@ -311,9 +314,14 @@ minetest.register_on_joinplayer(function(player)
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minetest.after(0.5, function()
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hide_builtin(player)
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custom_hud(player)
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hb.players[player:get_player_name()] = player
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end)
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end)
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minetest.register_on_leaveplayer(function(player)
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hb.players[player:get_player_name()] = nil
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end)
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local main_timer = 0
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local timer = 0
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local timer2 = 0
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@ -324,7 +332,7 @@ minetest.after(2.5, function()
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timer2 = timer2 + dtime
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if main_timer > hb.settings.tick or timer > 4 then
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if main_timer > hb.settings.tick then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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for playername, player in pairs(hb.players) do
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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-- update all hud elements
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