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Send statbar values only to client when changed
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parent
c8c79bc275
commit
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98
init.lua
98
init.lua
@ -1,10 +1,17 @@
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hud = {}
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local health_hud = {}
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-- HUD statbar values
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hud.health = {}
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hud.hunger = {}
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hud.air = {}
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hud.armor = {}
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hud.hunger_out = {}
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hud.armor_out = {}
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-- HUD item ids
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local health_hud = {}
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local hunger_hud = {}
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local air_hud = {}
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hud.armor = {}
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local armor_hud = {}
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local SAVE_INTERVAL = 0.5*60--currently useless
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@ -129,7 +136,7 @@ local function costum_hud(player)
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end
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--needs to be set always(for 3darmor)
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--needs to be defined for older version of 3darmor
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function hud.set_armor()
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end
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@ -137,22 +144,42 @@ end
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if HUD_ENABLE_HUNGER then dofile(minetest.get_modpath("hud").."/hunger.lua") end
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if HUD_SHOW_ARMOR then dofile(minetest.get_modpath("hud").."/armor.lua") end
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--air
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local air = player:get_breath()*2
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if player:get_breath() > 10 then air = 0 end
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player:hud_change(air_hud[player:get_player_name()], "number", air)
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local air = tonumber(hud.air[name])
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if player:get_breath() ~= air then
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air = player:get_breath()
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hud.air[name] = air
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if air > 10 then air = 0 end
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player:hud_change(air_hud[name], "number", air*2)
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end
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--health
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player:hud_change(health_hud[player:get_player_name()], "number", player:get_hp())
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local hp = tonumber(hud.health[name])
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if player:get_hp() ~= hp then
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hp = player:get_hp()
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hud.health[name] = hp
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player:hud_change(health_hud[name], "number", hp)
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end
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--armor
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local arm = tonumber(hud.armor[player:get_player_name()])
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local arm_out = tonumber(hud.armor_out[name])
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if not arm_out then arm_out = 0 end
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local arm = tonumber(hud.armor[name])
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if not arm then arm = 0 end
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player:hud_change(armor_hud[player:get_player_name()], "number", arm)
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if arm_out ~= arm then
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hud.armor_out[name] = arm
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player:hud_change(armor_hud[name], "number", arm)
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end
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--hunger
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local h = tonumber(hud.hunger[player:get_player_name()])
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local h_out = tonumber(hud.hunger_out[name])
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local h = tonumber(hud.hunger[name])
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if h_out ~= h then
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hud.hunger_out[name] = h
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-- bar should not have more than 10 icons
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if h>20 then h=20 end
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player:hud_change(hunger_hud[player:get_player_name()], "number", h)
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player:hud_change(hunger_hud[name], "number", h)
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end
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end
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local function timer(interval, player)
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@ -163,11 +190,17 @@ local function timer(interval, player)
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end
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minetest.register_on_joinplayer(function(player)
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hud.armor[player:get_player_name()] = 0
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if HUD_ENABLE_HUNGER then hud.hunger[player:get_player_name()] = hud.load_hunger(player) end
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if not hud.hunger[player:get_player_name()] then
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hud.hunger[player:get_player_name()] = 20
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local name = player:get_player_name()
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hud.health[name] = player:get_hp()
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local air = player:get_breath()
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hud.air[name] = air
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if HUD_ENABLE_HUNGER then hud.hunger[name] = hud.load_hunger(player) end
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if not hud.hunger[name] then
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hud.hunger[name] = 20
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end
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hud.hunger_out[name] = hud.hunger[name]
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hud.armor[name] = 0
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hud.armor_out[name] = 0
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minetest.after(0.5, function()
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hide_builtin(player)
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costum_hud(player)
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@ -189,27 +222,38 @@ minetest.after(2.5, function()
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timer = timer + dtime
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timer2 = timer2 + dtime
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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local h = tonumber(hud.hunger[player:get_player_name()])
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local h = tonumber(hud.hunger[name])
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local hp = player:get_hp()
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if HUD_ENABLE_HUNGER and timer > 4 then
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if h>=16 and player:get_hp() > 0 then
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player:set_hp(player:get_hp()+1)
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elseif h<=1 and minetest.setting_getbool("enable_damage") then
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if player:get_hp()-1 >= 1 then player:set_hp(player:get_hp()-1) end
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-- heal player by 1 hp if not dead and saturation is > 15 (of 30)
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if h > 15 and hp > 0 then
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player:set_hp(hp+1)
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-- or damage player by 1 hp if saturation is < 2 (of 30) and player would not die
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elseif h <= 1 and minetest.setting_getbool("enable_damage") then
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if hp-1 >= 1 then player:set_hp(hp-1) end
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end
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end
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if HUD_ENABLE_HUNGER and timer2>HUD_HUNGER_TICK then
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if h>1 then
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h=h-1
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hud.hunger[player:get_player_name()]=h
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-- lower saturation by 1 point after xx seconds
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if HUD_ENABLE_HUNGER and timer2 > HUD_HUNGER_TICK then
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if h > 1 then
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h = h-1
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hud.hunger[name] = h
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hud.save_hunger(player)
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end
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end
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-- update current armor level
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if HUD_SHOW_ARMOR then hud.get_armor(player) end
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-- update all hud elements
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update_hud(player)
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end
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end
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if timer>4 then timer=0 end
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if timer2>HUD_HUNGER_TICK then timer2=0 end
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if timer > 4 then timer = 0 end
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if timer2 > HUD_HUNGER_TICK then timer2 = 0 end
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end)
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end)
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