mirror of
https://repo.or.cz/minetest_hudbars.git
synced 2024-08-20 13:16:07 +02:00
195 lines
5.0 KiB
Lua
195 lines
5.0 KiB
Lua
hud = {}
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-- HUD statbar values
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hud.health = {}
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hud.air = {}
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-- HUD item ids
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local health_hud = {}
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local health_hud_text = {}
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local health_hud_icon = {}
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local air_hud = {}
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local air_hud_text = {}
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local air_hud_icon = {}
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-- default settings
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HUD_SCALEABLE = false
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HUD_BARLENGTH = 160
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-- statbar positions
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HUD_HEALTH_POS = {x=0.5,y=0.9}
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HUD_HEALTH_OFFSET = {x=-175, y=2}
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HUD_AIR_POS = {x=0.5,y=0.9}
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HUD_AIR_OFFSET = {x=15,y=2}
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-- dirty way to check for new statbars
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if dump(minetest.hud_replace_builtin) ~= "nil" then
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HUD_SCALEABLE = true
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HUD_HEALTH_POS = {x=0.5,y=1}
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HUD_HEALTH_OFFSET = {x=-175, y=-70}
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HUD_AIR_POS = {x=0.5,y=1}
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HUD_AIR_OFFSET = {x=15,y=-70}
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end
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HUD_TICK = 0.1
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function hud.value_to_barlength(value, max)
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return math.ceil((value/max) * HUD_BARLENGTH)
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end
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--load custom settings
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local set = io.open(minetest.get_modpath("hudbars").."/hud.conf", "r")
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if set then
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dofile(minetest.get_modpath("hudbars").."/hud.conf")
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set:close()
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end
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local function hide_builtin(player)
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player:hud_set_flags({crosshair = true, hotbar = true, healthbar = false, wielditem = true, breathbar = false})
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end
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local function custom_hud(player)
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local name = player:get_player_name()
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if minetest.setting_getbool("enable_damage") then
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--health
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health_hud_icon[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_HEALTH_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_icon_health.png",
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alignment = {x=-1,y=1},
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offset = { x = HUD_HEALTH_OFFSET.x - 3, y = HUD_HEALTH_OFFSET.y },
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})
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player:hud_add({
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hud_elem_type = "image",
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position = HUD_HEALTH_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = HUD_HEALTH_OFFSET.x - 1, y = HUD_HEALTH_OFFSET.y - 1 },
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})
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health_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_HEALTH_POS,
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text = "hudbars_bar_health.png",
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number = hud.value_to_barlength(player:get_hp(), 20),
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alignment = {x=-1,y=-1},
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offset = HUD_HEALTH_OFFSET,
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})
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health_hud_text[name] = player:hud_add({
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hud_elem_type = "text",
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position = HUD_HEALTH_POS,
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text = tostring(string.format("Health: %d/%d", player:get_hp(), 20)),
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alignment = {x=1,y=1},
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number = 0xFFFFFF,
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direction = 0,
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offset = { x = HUD_HEALTH_OFFSET.x + 2, y = HUD_HEALTH_OFFSET.y },
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})
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--air
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air_hud_icon[name] = player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_icon_breath.png",
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alignment = {x=-1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 3, y = HUD_AIR_OFFSET.y },
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})
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player:hud_add({
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hud_elem_type = "image",
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position = HUD_AIR_POS,
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scale = { x = 1, y = 1 },
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text = "hudbars_bar_background.png",
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alignment = {x=1,y=1},
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offset = { x = HUD_AIR_OFFSET.x - 1, y = HUD_AIR_OFFSET.y - 1 },
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})
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air_hud[name] = player:hud_add({
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hud_elem_type = "statbar",
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position = HUD_AIR_POS,
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text = "hudbars_bar_breath.png",
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number = hud.value_to_barlength(math.min(player:get_breath(), 10), 10),
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alignment = {x=-1,y=-1},
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offset = HUD_AIR_OFFSET,
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})
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air_hud_text[name] = player:hud_add({
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hud_elem_type = "text",
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position = HUD_AIR_POS,
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text = tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10)),
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alignment = {x=1,y=1},
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number = 0x000000,
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direction = 0,
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offset = { x = HUD_AIR_OFFSET.x + 2, y = HUD_AIR_OFFSET.y },
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})
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end
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end
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-- update hud elemtens if value has changed
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local function update_hud(player)
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local name = player:get_player_name()
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--air
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local air = tonumber(hud.air[name])
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if player:get_breath() ~= air then
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air = player:get_breath()
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hud.air[name] = air
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player:hud_change(air_hud[name], "number", hud.value_to_barlength(math.min(air, 10), 10))
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player:hud_change(air_hud_text[name], "text",
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tostring(string.format("Breath: %d/%d", math.min(player:get_breath(), 10), 10))
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)
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end
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--health
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local hp = tonumber(hud.health[name])
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if player:get_hp() ~= hp then
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hp = player:get_hp()
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hud.health[name] = hp
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player:hud_change(health_hud[name], "number", hud.value_to_barlength(hp, 20))
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player:hud_change(health_hud_text[name], "text",
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tostring(string.format("Health: %d/%d", hp, 20))
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)
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end
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end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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local inv = player:get_inventory()
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hud.health[name] = player:get_hp()
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local air = player:get_breath()
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hud.air[name] = air
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minetest.after(0.5, function()
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hide_builtin(player)
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custom_hud(player)
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end)
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end)
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local main_timer = 0
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local timer = 0
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local timer2 = 0
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minetest.after(2.5, function()
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minetest.register_globalstep(function(dtime)
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main_timer = main_timer + dtime
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timer = timer + dtime
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timer2 = timer2 + dtime
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if main_timer > HUD_TICK or timer > 4 then
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if main_timer > HUD_TICK then main_timer = 0 end
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for _,player in ipairs(minetest.get_connected_players()) do
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local name = player:get_player_name()
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-- only proceed if damage is enabled
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if minetest.setting_getbool("enable_damage") then
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local hp = player:get_hp()
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-- update all hud elements
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update_hud(player)
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end
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end
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end
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if timer > 4 then timer = 0 end
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end)
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end)
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