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Add unified_inventory support (part 1)
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1
depends.txt
Normal file
1
depends.txt
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@ -0,0 +1 @@
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unified_inventory?
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56
init.lua
56
init.lua
@ -1,12 +1,11 @@
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inventory_icon = {}
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inventory_icon.hudids = {}
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function inventory_icon.get_inventory_state(player)
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local inv = player:get_inventory()
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local size = inv:get_size("main")
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function inventory_icon.get_inventory_state(inv, listname)
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local size = inv:get_size(listname)
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local occupied = 0
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for i=1,size do
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local stack = inv:get_stack("main", i)
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local stack = inv:get_stack(listname, i)
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if not stack:is_empty() then
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occupied = occupied + 1
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end
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@ -17,21 +16,22 @@ end
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minetest.register_on_joinplayer(function(player)
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local name = player:get_player_name()
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inventory_icon.hudids[name] = {}
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local occupied, size = inventory_icon.get_inventory_state(player)
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local icon
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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else
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icon = "inventory_icon_backpack_free.png"
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end
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inventory_icon.hudids[name].icon = player:hud_add({
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inventory_icon.hudids[name].main = {}
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inventory_icon.hudids[name].main.icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = {x=1,y=1},
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offset = {x=-32,y=-32},
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text = icon,
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})
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inventory_icon.hudids[name].text = player:hud_add({
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inventory_icon.hudids[name].main.text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = {x=1,y=1},
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@ -40,6 +40,42 @@ minetest.register_on_joinplayer(function(player)
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number = 0xFFFFFF,
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text = string.format("%d/%d", occupied, size)
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})
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if minetest.get_modpath("unified_inventory") ~= nil then
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inventory_icon.hudids[name].bags = {}
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local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png"
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else
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scale = { x = 2, y = 2 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = string.format("%d/%d", occupied, size)
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icon = minetest.registered_items[bag:get_name()].inventory_image
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end
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inventory_icon.hudids[name].bags[i] = {}
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inventory_icon.hudids[name].bags[i].icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = scale,
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size = { x=32, y=32 },
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offset = {x=-36,y=-32 -40*i},
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text = icon,
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})
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inventory_icon.hudids[name].bags[i].text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = scale,
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offset = {x=-36,y=-20 -40*i},
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alignment = {x=0,y=0},
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number = 0xFFFFFF,
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text = text,
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})
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end
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end
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end)
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minetest.register_on_leaveplayer(function(player)
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@ -52,15 +88,15 @@ minetest.register_globalstep(function(dtime)
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if inventory_icon.timer > 1 then
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for playername,hudids in pairs(inventory_icon.hudids) do
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local player = minetest.get_player_by_name(playername)
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local occupied, size = inventory_icon.get_inventory_state(player)
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "main")
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local icon, color
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if occupied >= size then
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icon = "inventory_icon_backpack_full.png"
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else
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icon = "inventory_icon_backpack_free.png"
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end
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player:hud_change(hudids.icon, "text", icon)
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player:hud_change(hudids.text, "text", string.format("%d/%d", occupied, size))
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player:hud_change(hudids.main.icon, "text", icon)
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player:hud_change(hudids.main.text, "text", string.format("%d/%d", occupied, size))
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end
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inventory_icon.timer = 0
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end
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