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Try to fix mahmutelmas06's reported bug
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parent
42da48502e
commit
c9ef53904a
106
init.lua
106
init.lua
@ -59,40 +59,42 @@ minetest.register_on_joinplayer(function(player)
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if mod_ui or mod_bags then
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inventory_icon.hudids[name].bags = {}
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local bags_inv = minetest.get_inventory({type = "detached", name = name.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png^[resize:32x32"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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if bags_inv then
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png^[resize:32x32"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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end
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inventory_icon.hudids[name].bags[i] = {}
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inventory_icon.hudids[name].bags[i].icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = scale,
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size = { x=32, y=32 },
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offset = {x=-36,y=-32 -40*i},
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text = icon,
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})
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inventory_icon.hudids[name].bags[i].text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = scale,
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offset = {x=-36,y=-20 -40*i},
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alignment = {x=0,y=0},
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number = 0xFFFFFF,
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text = text,
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})
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end
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inventory_icon.hudids[name].bags[i] = {}
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inventory_icon.hudids[name].bags[i].icon = player:hud_add({
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hud_elem_type = "image",
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position = {x=1,y=1},
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scale = scale,
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size = { x=32, y=32 },
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offset = {x=-36,y=-32 -40*i},
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text = icon,
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})
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inventory_icon.hudids[name].bags[i].text = player:hud_add({
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hud_elem_type = "text",
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position = {x=1,y=1},
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scale = scale,
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offset = {x=-36,y=-20 -40*i},
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alignment = {x=0,y=0},
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number = 0xFFFFFF,
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text = text,
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})
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end
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end
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end)
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@ -119,27 +121,29 @@ minetest.register_globalstep(function(dtime)
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if mod_ui or mod_bags then
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local bags_inv = minetest.get_inventory({type = "detached", name = playername.."_bags"})
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png^[resize:32x32"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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if bags_inv then
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for i=1,4 do
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local bag = bags_inv:get_stack("bag"..i, 1)
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local scale, text, icon
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if bag:is_empty() then
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scale = { x = 0, y = 0 }
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text = ""
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icon = "bags_small.png^[resize:32x32"
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else
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scale = { x = 1, y = 1 }
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local occupied, size = inventory_icon.get_inventory_state(player:get_inventory(), "bag"..i.."contents")
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text = S("@1/@2", occupied, size)
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icon = inventory_icon.replace_icon(minetest.registered_items[bag:get_name()].inventory_image)
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if occupied >= size then
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icon = icon .. "^" .. inventory_icon.COLORIZE_STRING
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end
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end
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end
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "text", icon)
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player:hud_change(inventory_icon.hudids[playername].bags[i].icon, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "text", text)
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player:hud_change(inventory_icon.hudids[playername].bags[i].text, "scale", scale)
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end
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end
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end
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end
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