minetest_orienteering/init.lua

206 lines
5.9 KiB
Lua

local orienteering = {}
orienteering.playerhuds = {}
-- Displays height (Y)
minetest.register_tool("orienteering:altimeter", {
description = "Altimeter",
wield_image = "orienteering_altimeter.png",
inventory_image = "orienteering_altimeter.png",
})
-- Displays X and Z coordinates
minetest.register_tool("orienteering:triangulator", {
description = "Triangulator",
wield_image = "orienteering_triangulator.png",
inventory_image = "orienteering_triangulator.png",
})
-- Displays player yaw and can calculate yaw difference between 2 points
minetest.register_tool("orienteering:compass", {
description = "Compass",
wield_image = "orienteering_compass_wield.png",
inventory_image = "orienteering_compass_inv.png",
})
-- Displays player pitch and can calculate pitch difference between 2 points
minetest.register_tool("orienteering:sextant", {
description = "Sextant",
wield_image = "orienteering_sextant_wield.png",
inventory_image = "orienteering_sextant_inv.png",
})
-- Displays game time
minetest.register_tool("orienteering:watch", {
description = "Watch",
wield_image = "orienteering_watch.png",
inventory_image = "orienteering_watch.png",
on_use = function(itemstack, user, pointed_thing)
local name = user:get_player_name()
if orienteering.playerhuds[name].twelve then
orienteering.playerhuds[name].twelve = false
else
orienteering.playerhuds[name].twelve = true
end
update_hud_displays(user)
end,
})
-- Displays speed
minetest.register_tool("orienteering:speedometer", {
description = "Speedometer",
wield_image = "orienteering_speedometer_wield.png",
inventory_image = "orienteering_speedometer_inv.png",
})
-- Enables minimap
minetest.register_tool("orienteering:automapper", {
description = "Automapper",
wield_image = "orienteering_automapper_wield.png",
inventory_image = "orienteering_automapper_inv.png",
})
-- Displays X,Y,Z coordinates, height, speed, yaw and game time
minetest.register_tool("orienteering:gps", {
description = "GPS device",
wield_image = "orienteering_gps_wield.png",
inventory_image = "orienteering_gps_inv.png",
})
function update_automapper(player)
local inv = player:get_inventory()
if inv:contains_item("main", "orienteering:automapper") then
player:hud_set_flags({minimap = true})
else
player:hud_set_flags({minimap = false})
end
end
function init_hud(player)
update_automapper(player)
local name = player:get_player_name()
orienteering.playerhuds[name] = {}
local tablenames = { "pos", "angles", "time", "speed" }
for i=1, #tablenames do
orienteering.playerhuds[name][tablenames[i]] = player:hud_add({
hud_elem_type = "text",
text = "",
position = { x = 0.5, y = 0.001 },
offset = { x = 0, y = 0+20*i },
alignment = { x = 0, y = 0 },
number = 0xFFFFFF,
scale= { x = 100, y = 20 },
})
end
orienteering.playerhuds[name].twelve = false
end
function update_hud_displays(player)
local name = player:get_player_name()
local inv = player:get_inventory()
local gps, altimeter, triangulator, compass, sextant, watch, speedometer
if inv:contains_item("main", "orienteering:gps") then
gps = true
end
if inv:contains_item("main", "orienteering:altimeter") then
altimeter = true
end
if inv:contains_item("main", "orienteering:triangulator") then
triangulator = true
end
if inv:contains_item("main", "orienteering:compass") then
compass = true
end
if inv:contains_item("main", "orienteering:sextant") then
sextant = true
end
if inv:contains_item("main", "orienteering:watch") then
watch = true
end
if inv:contains_item("main", "orienteering:speedometer") then
speedometer = true
end
local str_pos, str_angles, str_time, str_speed
local pos = vector.apply(player:getpos(), math.floor)
if (altimeter and triangulator) or gps then
str_pos = "Coordinates: X="..pos.x..", Y="..pos.y..", Z="..pos.z
elseif altimeter then
str_pos = "Height: Y="..pos.y
elseif triangulator then
str_pos = "Coordinates: X="..pos.x..", Z="..pos.z
else
str_pos = ""
end
local yaw = math.floor((player:get_look_yaw()-math.pi*0.5)/(2*math.pi)*360)
local pitch = math.floor(player:get_look_pitch()/math.pi*360)
if (compass or gps) and sextant then
str_angles = "Yaw: "..yaw..", pitch: "..pitch
elseif compass or gps then
str_angles = "Yaw: "..yaw
elseif sextant then
str_angles = "Pitch: "..pitch
else
str_angles = ""
end
local time = minetest.get_timeofday()
if watch or gps then
local totalminutes = time * 1440
local hours = math.floor(totalminutes / 60)
local minutes = math.floor(math.fmod(totalminutes, 60))
local twelve = orienteering.playerhuds[name].twelve
if twelve then
local ampm
if hours == 12 and minutes == 0 then
str_time = "Time: noon"
elseif hours == 0 and minutes == 0 then
str_time = "Time: midnight"
else
if hours >= 12 then ampm = "p.m." else ampm = "a.m." end
hours = math.fmod(hours, 12)
if hours == 0 then hours = 12 end
str_time = string.format("Time: %i:%02i %s", hours, minutes, ampm)
end
else
str_time = string.format("Time: %02i:%02i", hours, minutes)
end
else
str_time = ""
end
if speedometer or gps then
str_speed = ""
else
str_speed = ""
end
player:hud_change(orienteering.playerhuds[name].pos, "text", str_pos)
player:hud_change(orienteering.playerhuds[name].angles, "text", str_angles)
player:hud_change(orienteering.playerhuds[name].time, "text", str_time)
player:hud_change(orienteering.playerhuds[name].speed, "text", str_speed)
end
minetest.register_on_newplayer(init_hud)
minetest.register_on_joinplayer(init_hud)
minetest.register_on_leaveplayer(function(player)
orienteering.playerhuds[player:get_player_name()] = nil
end)
local updatetimer = 0
minetest.register_globalstep(function(dtime)
updatetimer = updatetimer + dtime
if updatetimer > 0.1 then
local players = minetest.get_connected_players()
for i=1, #players do
update_automapper(players[i])
update_hud_displays(players[i])
end
updatetimer = updatetimer - dtime
end
end)