2014-06-18 13:11:06 +02:00
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If you wish to register treasures to Treasurer, it is recommended to assign the treasurer to a Treasurer group.
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2014-10-04 04:31:02 +02:00
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It is not possible to assign a treasure to multiple groups. If you think a treasure fits into two groups, create
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2014-06-18 13:11:06 +02:00
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two seperate treasure definitions instead. But try to keep it as an exception.
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2014-10-04 04:31:02 +02:00
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Think of treasurer groups as categories for treasurers to put into.
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2014-06-18 13:11:06 +02:00
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This file contains some guidelines for Treasurer groups and there are even guidelines for preciousness levels.
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2014-10-04 04:31:02 +02:00
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Keep in mind these are only guidelines.
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2014-06-18 13:11:06 +02:00
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Treasurer suggests to use the following standard Treasurer groups:
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crafting_component:
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2014-10-04 04:31:02 +02:00
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Generic group for components in crafting recipes. If it is primarily a component for food, use raw_food instead.
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Preciousness is based roughly on the preciousness of items it can create.
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2014-06-18 13:11:06 +02:00
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fuel:
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2014-10-04 04:31:02 +02:00
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Fuel for furnaces.
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Preciousness is based on burning time.
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2014-06-18 13:11:06 +02:00
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food:
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2014-10-04 04:31:02 +02:00
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Can be eaten and restores health.
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Preciousness should equal the number of hearts restored (restored HP divided by 2), but not higher than 7.
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2014-06-18 13:11:06 +02:00
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raw_food:
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2014-10-04 04:31:02 +02:00
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Food which is not fully processed and is not (quite) ready to be eaten.
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2014-06-18 13:11:06 +02:00
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melee_weapon:
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2014-10-04 04:31:02 +02:00
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Primarily used to damage close foes, i.e. a sword.
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Preciousness is based on attack speed and damage.
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2014-06-18 13:11:06 +02:00
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ranged_weapon:
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2014-10-04 04:31:02 +02:00
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Primarily used to damage far away foes,
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Preciousness is based on attack speed, damage and range.
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2014-06-18 13:11:06 +02:00
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tool:
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2014-10-04 04:31:02 +02:00
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A tool for other uses.
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Preciousness is hard to determine; at least is should base on the number of uses.
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2014-06-18 13:11:06 +02:00
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minetool:
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2014-10-04 04:31:02 +02:00
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A tool to destroy blocks. Includes pickaxes, axes, shovels, …
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Preciousness is based on power, number of uses and speed.
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2014-06-18 13:11:06 +02:00
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deco:
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2014-10-04 04:31:02 +02:00
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Primarily just a decorational thing to place.
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Preciousness is based on beauty, highly subjective.
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2014-06-18 13:11:06 +02:00
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light:
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2014-10-04 04:31:02 +02:00
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Is a light source.
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Preciousness is based on the brightness. For the maximum brightness (before sun brightness), preciousness should be 3.
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2014-06-18 13:11:06 +02:00
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building_block:
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A block for buildings. Includes stairs, slabs, fences and similar things.
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Excludes all natural blocks.
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2014-10-04 04:31:02 +02:00
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Preciousness should be roughly based on the “cost” to craft the block.
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2014-06-18 13:11:06 +02:00
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seed:
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2014-10-04 04:31:02 +02:00
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Seeds and saplings.
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Preciousness is based on the percieved “usefulness” of what can grow from the seed.
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2014-06-18 13:11:06 +02:00
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transport_vehicle
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2014-10-04 04:31:02 +02:00
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A vehicle to transport players and stuff, i.e. a cart or a boat.
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Preciousness is hard to determine, maybe speed?
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2014-06-18 13:11:06 +02:00
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transport_structure
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2014-10-04 04:31:02 +02:00
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A fixed structure which is neccessary for a transport vehicle to operate, i.e. rails.
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Preciousness is hard to dertermine …
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2014-06-18 13:11:06 +02:00
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ladder
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2014-10-04 04:31:02 +02:00
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A ladder.
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2014-06-18 13:11:06 +02:00
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default:
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This is the group your treasure get assigned to if you don’t specify a group.
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Do you miss a group? Feel free to invent your own!
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Note that Treasurer groups differ from the groups as defined by the Minetest API. These groups are handled differently.
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