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New feature: Treasures can now be assigned groups and filtered by groups.
85 lines
2.6 KiB
Plaintext
85 lines
2.6 KiB
Plaintext
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If you wish to register treasures to Treasurer, it is recommended to assign the treasurer to a Treasurer group.
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Treasurer also requires you to assign each
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It is not possible to assign a treasure to multiple groups. If you think a treasurer fits to two groups, create
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two seperate treasure definitions instead. But try to keep it as an exception.
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Think of treasurer groups as drawers for treasurers to put into.
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This file contains some guidelines for Treasurer groups and there are even guidelines for preciousness levels.
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Keep in mind these are only guidelines
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Treasurer suggests to use the following standard Treasurer groups:
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crafting_component:
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generic group for components in crafting recipes. If it is primarily a component for food, use raw_food instead.
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preciousness is based roughly on the preciousness of items it can create
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fuel:
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fuel for furnaces
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preciousness is based on burning time
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food:
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can be eaten and restores health
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preciousness should equal the number of hearts restored, but not higher than 7.
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raw_food:
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food which is not fully processed and is not (quite) ready to be eaten.
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melee_weapon:
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primarily used to damage close foes, i.e. a sword
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preciousness is based on attack speed and damage
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ranged_weapon:
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primarily used to damage far away foes,
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preciousness is based on attack speed, damage and range
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tool:
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a tool for other uses.
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preciousness is hard to determine; at least is should base on the number of uses.
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minetool:
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a tool to destroy blocks. Includes pickaxes, axes, shovels, …
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preciousness is based on power, number of uses and speed
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deco:
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primarily just a decorational thing to place
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preciousness is based on beauty, highly subjective
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light:
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is a light source
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preciousness is based on the brightness. For the maximum brightness, preciousness should be 3.
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building_block:
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A block for buildings. Includes stairs, slabs, fences and similar things.
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Excludes all natural blocks.
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preciousness should be rougly based on the “cost” to craft the block.
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seed:
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seeds and saplings
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preciousness is based on the “usefulness” of what can grow from the seed.
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transport_vehicle
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a vehicle to transport players and stuff, i.e. a cart or a boat
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preciousness is hard to determine, maybe speed?
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transport_structure
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a fixed structure which is neccessary for a transport vehicle to operate, i.e. rails
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preciousness is hard to dertermine …
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ladder
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a ladder
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default:
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This is the group your treasure get assigned to if you don’t specify a group.
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Do you miss a group? Feel free to invent your own!
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Note that Treasurer groups differ from the groups as defined by the Minetest API. These groups are handled differently.
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