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Add 24 uses of watering can before water is empty
This is done by abusing There is a problem with that: If a mod uses a tool repair recipe, you can magically fill up watering cans by placing two partly empty watering cans into the crafting grid … :/
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parent
3106b6de5e
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9354224a11
29
init.lua
29
init.lua
@ -2,17 +2,36 @@ minetest.register_tool("wateringcan:wateringcan_water", {
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description = "watering can with water",
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inventory_image = "wateringcan_wateringcan_water.png",
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wield_image = "wateringcan_wateringcan_wield.png",
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liquids_pointable = true,
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stack_max = 1,
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tool_capabilities = {
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full_punch_interval = 2.0,
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},
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on_place = function(itemstack, user, pointed_thing)
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if(pointed_thing.type == "node") then
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local node = minetest.get_node_or_nil(pointed_thing.under)
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if node ~= nil then
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local name = node.name
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local nodedef = minetest.registered_nodes[name]
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local watered = false
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local wear, newtool
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if name == "farming:soil" and minetest.get_modpath("farming") ~= nil then
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minetest.set_node(pointed_thing.under, { name = "farming:soil_wet" })
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watered = true
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elseif minetest.get_item_group(name, "sucky") > 0 and minetest.get_modpath("pedology") ~= nil then
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pedology.wetten(pointed_thing.under)
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watered = true
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end
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if watered then
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wear = itemstack:get_wear()
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wear = wear + 2849 -- 24 uses
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if(wear > 65535) then
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newtool = { name = "wateringcan:wateringcan_empty" }
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else
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newtool = { name = "wateringcan:wateringcan_water", wear = wear }
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end
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end
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return newtool
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end
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end
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end
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@ -20,9 +39,13 @@ minetest.register_tool("wateringcan:wateringcan_water", {
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}
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)
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minetest.register_craftitem("wateringcan:wateringcan_empty", {
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minetest.register_tool("wateringcan:wateringcan_empty", {
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description = "empty watering can",
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inventory_image = "wateringcan_wateringcan_empty.png",
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wield_image = "wateringcan_wateringcan_wield.png",
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}
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)
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liquids_pointable = true,
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stack_max = 1,
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tool_capabilities = {
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full_punch_interval = 2.0,
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},
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})
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