minetest_wateringcan/init.lua

79 lines
2.4 KiB
Lua

minetest.register_tool("wateringcan:wateringcan_water", {
description = "watering can with water",
inventory_image = "wateringcan_wateringcan_water.png",
wield_image = "wateringcan_wateringcan_wield.png",
liquids_pointable = true,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 2.0,
},
on_place = function(itemstack, user, pointed_thing)
if(pointed_thing.type == "node") then
local pos = pointed_thing.under
local node = minetest.get_node_or_nil(pos)
if node ~= nil then
local name, nodedef
local watered = true
local wear, newtool
local underunder
if minetest.get_item_group(node.name, "plant") > 0 or minetest.get_item_group(node.name, "flora") > 0 then
pos = {x=pos.x, y=pos.y-1, z=pos.z}
underunder = minetest.get_node_or_nil(pos)
if(underunder ~= nil) then
name = underunder.name
nodedef = minetest.registered_nodes[name]
else
return itemstack
end
else
name = node.name
nodedef = minetest.registered_nodes[name]
end
if minetest.get_item_group(name, "water") > 0 then
newtool = { name = "wateringcan:wateringcan_water" }
watered = false
elseif name == "farming:soil" and minetest.get_modpath("farming") ~= nil then
minetest.set_node(pos, { name = "farming:soil_wet" })
elseif minetest.get_item_group(name, "sucky") > 0 and minetest.get_item_group(name, "wet") < 2 and minetest.get_modpath("pedology") ~= nil then
pedology.wetten(pos)
end
if watered then
wear = itemstack:get_wear()
wear = wear + 2849 -- 24 uses
if(wear > 65535) then
newtool = { name = "wateringcan:wateringcan_empty" }
else
newtool = { name = "wateringcan:wateringcan_water", wear = wear }
end
end
return newtool
end
end
end
}
)
minetest.register_tool("wateringcan:wateringcan_empty", {
description = "empty watering can",
inventory_image = "wateringcan_wateringcan_empty.png",
wield_image = "wateringcan_wateringcan_wield.png",
liquids_pointable = true,
stack_max = 1,
tool_capabilities = {
full_punch_interval = 2.0,
},
on_place = function(itemstack, user, pointed_thing)
local node = minetest.get_node_or_nil(pointed_thing.under)
if node ~= nil then
local name = node.name
local nodedef = minetest.registered_nodes[name]
if minetest.get_item_group(name, "water") > 0 then
return { name = "wateringcan:wateringcan_water" }
end
end
end
})