2014-03-14 22:05:35 +01:00
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==FILE== mods/dumpnodes/init.lua
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local function nd_get_tiles(nd)
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if nd.tiles then
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return nd.tiles
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elseif nd.tile_images then
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return nd.tile_images
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end
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return nil
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end
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minetest.register_chatcommand("dumpnodes", {
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params = "",
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description = "",
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func = function(plname, param)
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local n = 0
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local ntbl = {}
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for nn, nd in pairs(minetest.registered_nodes) do
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local prefix, name = nn:match('(.*):(.*)')
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if prefix == nil or name == nil or prefix == '' or name == '' then
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-- nothing
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else
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if ntbl[prefix] == nil then
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ntbl[prefix] = {}
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end
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ntbl[prefix][name] = nd
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end
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end
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local out, err = io.open('nodes.txt', 'wb')
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if not out then
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return minetest.chat_send_player(plname, 'io.open: ' .. err)
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end
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for prefix, i in pairs(ntbl) do
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out:write('# ' .. prefix .. '\n')
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for name, nd in pairs(i) do
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if nd.drawtype ~= 'airlike' and nd_get_tiles(nd) ~= nil then
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local tl = nd_get_tiles(nd)[1]
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if type(tl) == 'table' then
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tl = tl.name
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end
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tl = (tl .. '^'):match('(.-)^')
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out:write(prefix .. ':' .. name .. ' ' .. tl .. '\n')
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n = n + 1
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end
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end
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out:write('\n')
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end
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out:close()
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minetest.chat_send_player(plname, n .. " nodes dumped.")
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end,
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})
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==FILE== avgcolor.py
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#!/usr/bin/env python
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import sys
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from PIL import Image
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def avg2(a, b):
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return int((a + b) / 2.0)
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def avg2t3i0(a, b):
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return tuple(avg2(t[0], t[1]) for t in zip(a[:3], b[:3]))
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if len(sys.argv) <= 1:
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print("Usage: %s <input>" % sys.argv[0])
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else:
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inp = Image.open(sys.argv[1])
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inp = inp.convert('RGBA')
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ind = inp.load()
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avgc = -1
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for x in range(inp.size[0]):
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for y in range(inp.size[1]):
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pxl = ind[x, y]
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if pxl[3] < 128:
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continue
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if avgc == -1:
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avgc = pxl[:3]
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else:
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avgc = avg2t3i0(avgc, pxl)
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if avgc == -1:
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sys.stderr.write('Warning: did not find average color\n')
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print('0 0 0')
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else:
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print("%d %d %d" % avgc)
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==COMMAND==
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while read -r p; do
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set -- junk $p
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shift
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if [[ ! $1 == "#" && ! $1 == "" ]]; then
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2014-03-26 17:36:23 +01:00
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echo $1 `python /path/to/avgcolor.py $(find /path/to/minetest/directory/ -type f -name $2)`
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2014-03-14 22:05:35 +01:00
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fi
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done < nodes.txt > colors.txt
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# Use nicer colors for water and lava
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2014-04-03 20:32:48 +02:00
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sed -re 's/^default:water_([a-z]+) [0-9 ]+$/default:water_\1 39 66 106 128 224/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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2014-03-14 22:05:35 +01:00
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sed -re 's/^default:lava_([a-z]+) [0-9 ]+$/default:lava_\1 255 100 0/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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2014-04-03 20:32:48 +02:00
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sed -re 's/^default:([a-z_]*)glass ([0-9 ]+)$/default:\1glass \2 64 16/' < colors.txt > tmp$$ && mv tmp$$ colors.txt
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2014-03-14 22:05:35 +01:00
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==INSTRUCTIONS==
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2014-03-26 17:36:23 +01:00
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1) Make sure avgcolors.py outputs the usage instructions
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2014-03-14 22:05:35 +01:00
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2) Add the dumpnodes mod to Minetest
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3) Create a world and load dumpnodes & all mods you want to have a color entry for
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4) Execute /dumpnodes ingame
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2014-03-26 17:36:23 +01:00
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5) Use the command to generate colors.txt (obviously don't forget to replace /path/to/... with the actual path)
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