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https://github.com/minetest/minetestmapper.git
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File colors.txt compiled into binary
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4a8c041bc1
commit
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@ -25,6 +25,27 @@ find_package_handle_standard_args(LibSqlite3 DEFAULT_MSG LIBSQLITE3_LIBRARY LIB
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mark_as_advanced(LIBSQLITE3_INCLUDE_DIR LIBSQLITE3_LIBRARY)
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if (LIBSQLITE3_INCLUDE_DIR)
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else (LIBSQLITE3_INCLUDE_DIR)
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message(FATAL_ERROR "Could not find sqlite3")
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endif (LIBSQLITE3_INCLUDE_DIR)
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find_program(XXD_EXECUTABLE xxd)
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if (XXD_EXECUTABLE)
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message(STATUS "Found xxd")
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else (XXD_EXECUTABLE)
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message(FATAL_ERROR "Executable xxd not found")
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endif (XXD_EXECUTABLE)
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add_custom_command(
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OUTPUT colors.h
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COMMAND ${CMAKE_COMMAND} -E copy ${CMAKE_CURRENT_SOURCE_DIR}/colors.txt colors.txt
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COMMAND xxd -i colors.txt colors.h
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DEPENDS colors.txt
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)
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set_property(SOURCE TileGenerator.cpp APPEND PROPERTY OBJECT_DEPENDS colors.h)
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include_directories(
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"${PROJECT_BINARY_DIR}"
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"${CMAKE_CURRENT_SOURCE_DIR}"
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@ -17,6 +17,7 @@
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#include <dirent.h>
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#include "config.h"
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#include "TileGenerator.h"
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#include "colors.h"
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using namespace std;
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@ -132,6 +133,9 @@ TileGenerator::TileGenerator():
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m_zMin(0),
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m_zMax(0)
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{
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string colors_txt_data(reinterpret_cast<char *>(colors_txt), colors_txt_len);
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istringstream colors_stream(colors_txt_data);
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parseColorsStream(colors_stream);
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}
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TileGenerator::~TileGenerator()
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@ -203,32 +207,9 @@ void TileGenerator::parseColorsFile(const std::string &fileName)
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ifstream in;
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in.open(fileName.c_str(), ifstream::in);
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if (!in.is_open()) {
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std::cerr << "File colors.txt does not exist" << std::endl;
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exit(-2);
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}
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while (in.good()) {
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string name;
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Color color;
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in >> name;
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if (name[0] == '#') {
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in.ignore(65536, '\n');
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in >> name;
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}
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while (name == "\n" && in.good()) {
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in >> name;
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}
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int r, g, b;
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in >> r;
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in >> g;
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in >> b;
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if (in.good()) {
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color.r = r;
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color.g = g;
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color.b = b;
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m_colors[name] = color;
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}
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return;
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}
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parseColorsStream(in);
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}
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void TileGenerator::generate(const std::string &input, const std::string &output)
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@ -255,6 +236,32 @@ void TileGenerator::generate(const std::string &input, const std::string &output
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printUnknown();
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}
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void TileGenerator::parseColorsStream(std::istream &in)
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{
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while (in.good()) {
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string name;
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Color color;
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in >> name;
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if (name[0] == '#') {
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in.ignore(65536, '\n');
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in >> name;
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}
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while (name == "\n" && in.good()) {
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in >> name;
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}
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int r, g, b;
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in >> r;
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in >> g;
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in >> b;
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if (in.good()) {
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color.r = r;
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color.g = g;
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color.b = b;
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m_colors[name] = color;
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}
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}
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}
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void TileGenerator::openDb(const std::string &input)
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{
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string db_name = input + "map.sqlite";
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@ -11,12 +11,13 @@
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#define TILEGENERATOR_H_JJNUCARH
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#include <gd.h>
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#include <iosfwd>
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#include <list>
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#include <map>
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#include <set>
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#include <sqlite3.h>
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#include <stdint.h>
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#include <string>
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#include <set>
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#include "PixelAttributes.h"
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struct Color {
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@ -89,6 +90,7 @@ public:
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void generate(const std::string &input, const std::string &output);
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private:
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void parseColorsStream(std::istream &in);
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void openDb(const std::string &input);
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void loadBlocks();
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BlockPos decodeBlockPos(sqlite3_int64 blockId) const;
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