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Fix --drawplayers
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d75266eae1
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@ -817,9 +817,13 @@ void TileGenerator::renderOrigin()
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m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
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m_image->drawCircle(getImageX(0, true), getImageY(0, true), 12, m_originColor);
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}
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}
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void TileGenerator::renderPlayers(const std::string &inputPath)
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void TileGenerator::renderPlayers(const std::string &input_path)
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{
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{
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PlayerAttributes players(inputPath);
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std::string input = input_path;
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if (input.back() != PATH_SEPARATOR)
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input += PATH_SEPARATOR;
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PlayerAttributes players(input);
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for (auto &player : players) {
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for (auto &player : players) {
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if (player.x < m_xMin * 16 || player.x > m_xMax * 16 ||
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if (player.x < m_xMin * 16 || player.x > m_xMax * 16 ||
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player.z < m_zMin * 16 || player.z > m_zMax * 16)
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player.z < m_zMin * 16 || player.z > m_zMax * 16)
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