mirror of
https://github.com/minetest/minetestmapper.git
synced 2024-11-21 23:13:53 +01:00
Implemented shading.
This commit is contained in:
parent
5ad849385a
commit
1aee368837
@ -35,11 +35,13 @@ include_directories(
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)
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)
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set(mapper_HDRS
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set(mapper_HDRS
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PixelAttributes.h
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TileGenerator.h
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TileGenerator.h
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)
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)
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set(mapper_SRCS
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set(mapper_SRCS
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mapper.cpp
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mapper.cpp
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PixelAttributes.cpp
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TileGenerator.cpp
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TileGenerator.cpp
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)
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)
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29
PixelAttributes.cpp
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29
PixelAttributes.cpp
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@ -0,0 +1,29 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 25.08.2012 10:55:27
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#include "PixelAttributes.h"
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PixelAttributes::PixelAttributes()
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{
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m_blockPixelAttributes.resize(18); // 16px + 2px gradient calculation
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}
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void PixelAttributes::setWidth(int width)
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{
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for (size_t i = 0; i < 18; ++i) {
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m_blockPixelAttributes[i].resize(width + 2); // Width + 1 px gradient calculation on both sides
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}
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}
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void PixelAttributes::scroll()
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{
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m_blockPixelAttributes[17] = m_blockPixelAttributes[1];
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}
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33
PixelAttributes.h
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33
PixelAttributes.h
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@ -0,0 +1,33 @@
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/*
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* =====================================================================
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* Version: 1.0
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* Created: 25.08.2012 10:55:29
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* Author: Miroslav Bendík
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* Company: LinuxOS.sk
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* =====================================================================
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*/
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#ifndef PIXELATTRIBUTES_H_ADZ35GYF
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#define PIXELATTRIBUTES_H_ADZ35GYF
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#include <vector>
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struct PixelAttribute {
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PixelAttribute(): height(0) {};
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int height;
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};
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class PixelAttributes
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{
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public:
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PixelAttributes();
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void setWidth(int width);
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void scroll();
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inline PixelAttribute &attribute(int z, int x) { return m_blockPixelAttributes[z + 1][x + 1]; };
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private:
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std::vector <std::vector <PixelAttribute> > m_blockPixelAttributes;
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};
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#endif /* end of include guard: PIXELATTRIBUTES_H_ADZ35GYF */
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@ -12,7 +12,6 @@
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#include <fstream>
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#include <fstream>
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#include <iostream>
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#include <iostream>
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#include <sstream>
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#include <sstream>
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#include <vector>
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#include <zlib.h>
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#include <zlib.h>
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#include "TileGenerator.h"
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#include "TileGenerator.h"
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@ -101,6 +100,19 @@ static inline std::string zlibDecompress(const char *data, std::size_t size, std
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return buffer;
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return buffer;
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}
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}
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static inline int colorSafeBounds(int color)
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{
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if (color > 255) {
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return 255;
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}
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else if (color < 0) {
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return 0;
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}
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else {
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return color;
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}
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}
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TileGenerator::TileGenerator():
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TileGenerator::TileGenerator():
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m_bgColor(255, 255, 255),
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m_bgColor(255, 255, 255),
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m_scaleColor(0, 0, 0),
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m_scaleColor(0, 0, 0),
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@ -288,11 +300,12 @@ inline BlockPos TileGenerator::decodeBlockPos(sqlite3_int64 blockId) const
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void TileGenerator::createImage()
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void TileGenerator::createImage()
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{
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{
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m_imgWidth = (m_xMax - m_xMin + 1) * 16;
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m_mapWidth = (m_xMax - m_xMin + 1) * 16;
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m_imgHeight = (m_zMax - m_zMin + 1) * 16;
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m_mapHeight = (m_zMax - m_zMin + 1) * 16;
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m_image = gdImageCreateTrueColor(m_imgWidth, m_imgHeight);
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m_image = gdImageCreateTrueColor(m_mapWidth, m_mapHeight);
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m_blockPixelAttributes.setWidth(m_mapWidth);
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// Background
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// Background
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gdImageFilledRectangle(m_image, 0, 0, m_imgWidth - 1, m_imgHeight -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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gdImageFilledRectangle(m_image, 0, 0, m_mapWidth - 1, m_mapHeight -1, rgb2int(m_bgColor.r, m_bgColor.g, m_bgColor.b));
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}
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}
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void TileGenerator::renderMap()
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void TileGenerator::renderMap()
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@ -414,6 +427,7 @@ void TileGenerator::renderMap()
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}
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}
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}
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}
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}
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}
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renderShading(zPos);
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}
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}
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}
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}
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@ -423,7 +437,7 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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int zBegin = (m_zMax - pos.z) * 16;
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int zBegin = (m_zMax - pos.z) * 16;
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const unsigned char *mapData = reinterpret_cast<const unsigned char *>(mapBlock.c_str());
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const unsigned char *mapData = reinterpret_cast<const unsigned char *>(mapBlock.c_str());
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for (int z = 0; z < 16; ++z) {
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for (int z = 0; z < 16; ++z) {
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int imageY = zBegin + 16 - z;
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int imageY = zBegin + 15 - z;
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for (int x = 0; x < 16; ++x) {
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for (int x = 0; x < 16; ++x) {
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if (m_readedPixels[z] & (1 << x)) {
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if (m_readedPixels[z] & (1 << x)) {
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continue;
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continue;
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@ -443,6 +457,7 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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const Color &c = color->second;
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const Color &c = color->second;
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m_image->tpixels[imageY][imageX] = rgb2int(c.r, c.g, c.b);
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m_image->tpixels[imageY][imageX] = rgb2int(c.r, c.g, c.b);
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m_readedPixels[z] |= (1 << x);
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m_readedPixels[z] |= (1 << x);
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m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
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}
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}
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break;
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break;
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}
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}
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@ -451,6 +466,35 @@ inline void TileGenerator::renderMapBlock(const std::string &mapBlock, const Blo
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}
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}
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}
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}
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inline void TileGenerator::renderShading(int zPos)
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{
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int zBegin = (m_zMax - zPos) * 16;
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for (int z = 1; z < 17; ++z) {
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int imageY = zBegin + z;
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if (imageY >= m_mapHeight) {
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continue;
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}
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for (int x = 0; x < m_mapWidth; ++x) {
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int y = m_blockPixelAttributes.attribute(z, x).height;
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int y1 = m_blockPixelAttributes.attribute(z, x - 1).height;
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int y2 = m_blockPixelAttributes.attribute(z - 1, x).height;
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int d = ((y - y1) + (y - y2)) * 12;
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if (d > 36) {
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d = 36;
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}
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int sourceColor = m_image->tpixels[imageY][x] & 0xffffff;
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int r = (sourceColor & 0xff0000) >> 16;
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int g = (sourceColor & 0x00ff00) >> 8;
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int b = (sourceColor & 0x0000ff);
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r = colorSafeBounds(r + d);
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g = colorSafeBounds(g + d);
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b = colorSafeBounds(b + d);
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m_image->tpixels[imageY][x] = rgb2int(r, g, b);
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}
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}
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m_blockPixelAttributes.scroll();
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}
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inline std::list<int> TileGenerator::getZValueList() const
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inline std::list<int> TileGenerator::getZValueList() const
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{
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{
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std::list<int> zlist;
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std::list<int> zlist;
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@ -16,6 +16,7 @@
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#include <sqlite3.h>
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#include <sqlite3.h>
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#include <stdint.h>
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#include <stdint.h>
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#include <string>
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#include <string>
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#include "PixelAttributes.h"
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struct Color {
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struct Color {
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Color(): r(255), g(255), b(255) {};
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Color(): r(255), g(255), b(255) {};
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@ -65,6 +66,7 @@ class DecompressError {
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class VersionError {
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class VersionError {
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};
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};
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class TileGenerator
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class TileGenerator
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{
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{
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private:
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private:
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std::list<int> getZValueList() const;
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std::list<int> getZValueList() const;
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std::map<int, BlockList> getBlocksOnZ(int zPos, sqlite3_stmt *statement) const;
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std::map<int, BlockList> getBlocksOnZ(int zPos, sqlite3_stmt *statement) const;
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void renderMapBlock(const std::string &mapBlock, const BlockPos &pos, int version);
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void renderMapBlock(const std::string &mapBlock, const BlockPos &pos, int version);
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void renderShading(int zPos);
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void writeImage(const std::string &output);
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void writeImage(const std::string &output);
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private:
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private:
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@ -109,12 +112,13 @@ private:
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sqlite3 *m_db;
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sqlite3 *m_db;
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gdImagePtr m_image;
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gdImagePtr m_image;
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PixelAttributes m_blockPixelAttributes;
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int m_xMin;
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int m_xMin;
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int m_xMax;
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int m_xMax;
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int m_zMin;
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int m_zMin;
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int m_zMax;
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int m_zMax;
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int m_imgWidth;
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int m_mapWidth;
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int m_imgHeight;
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int m_mapHeight;
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std::list<std::pair<int, int> > m_positions;
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std::list<std::pair<int, int> > m_positions;
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std::map<int, std::string> m_nameMap;
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std::map<int, std::string> m_nameMap;
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ColorMap m_colors;
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ColorMap m_colors;
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