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Update colors.txt
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@ -1,11 +1,14 @@
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==FILE== mods/dumpnodes/init.lua
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local function nd_get_tiles(nd)
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if nd.tiles then
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return nd.tiles
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elseif nd.tile_images then
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return nd.tile_images
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return nd.tiles or nd.tile_images
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end
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local function nd_get_tile(nd, n)
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local tile = nd_get_tiles(nd)[n]
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if type(tile) == 'table' then
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tile = tile.name
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end
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return nil
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return tile
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end
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local function pairs_s(dict)
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@ -20,19 +23,19 @@ end
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minetest.register_chatcommand("dumpnodes", {
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params = "",
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description = "",
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func = function(plname, param)
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func = function(player, param)
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local n = 0
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local ntbl = {}
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for _, nn in pairs_s(minetest.registered_nodes) do
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local nd = minetest.registered_nodes[nn]
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local prefix, name = nn:match('(.*):(.*)')
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if prefix == nil or name == nil or prefix == '' or name == '' then
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if prefix == nil or name == nil then
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print("ignored(1): " .. nn)
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else
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if ntbl[prefix] == nil then
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ntbl[prefix] = {}
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end
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ntbl[prefix][name] = nd
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ntbl[prefix][name] = true
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end
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end
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local out, err = io.open('nodes.txt', 'wb')
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@ -40,20 +43,17 @@ minetest.register_chatcommand("dumpnodes", {
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return true, "io.open(): " .. err
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end
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for _, prefix in pairs_s(ntbl) do
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local nodes = ntbl[prefix]
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out:write('# ' .. prefix .. '\n')
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for _, name in pairs_s(nodes) do
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local nd = nodes[name]
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if nd.drawtype ~= 'airlike' and nd_get_tiles(nd) ~= nil then
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local tl = nd_get_tiles(nd)[1]
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if type(tl) == 'table' then
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tl = tl.name
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end
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tl = (tl .. '^'):match('(.-)^')
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out:write(prefix .. ':' .. name .. ' ' .. tl .. '\n')
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n = n + 1
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for _, name in pairs_s(ntbl[prefix]) do
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local nn = prefix .. ":" .. name
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local nd = minetest.registered_nodes[nn]
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if nd.drawtype == 'airlike' or nd_get_tiles(nd) == nil then
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print("ignored(2): " .. nn)
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else
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print("ignored(2): " .. prefix .. ':' .. name)
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local tl = nd_get_tile(nd, 1)
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tl = (tl .. '^'):match('(.-)^') -- strip modifiers
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out:write(nn .. ' ' .. tl .. '\n')
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n = n + 1
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end
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end
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out:write('\n')
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@ -67,7 +67,7 @@ minetest.register_chatcommand("dumpnodes", {
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import sys
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from PIL import Image
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def tsum(a, b):
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def tadd(a, b):
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return tuple(sum(e) for e in zip(a, b))
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if len(sys.argv) < 2:
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@ -75,8 +75,7 @@ if len(sys.argv) < 2:
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print("Usage: %s <input>" % sys.argv[0])
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exit(1)
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inp = Image.open(sys.argv[1])
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inp = inp.convert('RGBA')
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inp = Image.open(sys.argv[1]).convert('RGBA')
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ind = inp.load()
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cl = (0, 0, 0)
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@ -84,39 +83,36 @@ counted = 0
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for x in range(inp.size[0]):
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for y in range(inp.size[1]):
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px = ind[x, y]
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if px[3] < 128:
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continue
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cl = tsum(cl, px[:3])
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counted = counted + 1
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if px[3] < 128: continue # alpha
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cl = tadd(cl, px[:3])
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counted += 1
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if counted == 0:
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sys.stderr.write("didn't find avg. color for %s\n" % sys.argv[1])
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sys.stderr.write("did not find avg color for %s\n" % sys.argv[1])
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print("0 0 0")
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exit(0)
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cl = tuple(int(n / counted) for n in cl)
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print("%d %d %d" % cl)
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else:
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cl = tuple(int(n / counted) for n in cl)
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print("%d %d %d" % cl)
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==SCRIPT==
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#!/bin/bash -e
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AVGCOLOR_PATH=/path/to/avgcolor.py
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MTGAME_PATH=/path/to/minetest_game
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GAME_PATH=/path/to/minetest_game
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MODS_PATH= # path to "mods" folder, only set if you have loaded mods
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NODESTXT_PATH=./nodes.txt
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COLORSTXT_PATH=./colors.txt
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while read -r line; do
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set -- junk $line
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shift
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set -- junk $line; shift
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if [[ -z "$1" || $1 == "#" ]]; then
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echo $line
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continue
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echo "$line"; continue
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fi
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tex=$(find $MTGAME_PATH -type f -name "$2")
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tex=$(find $GAME_PATH -type f -name "$2")
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[[ -z "$tex" && -n "$MODS_PATH" ]] && tex=$(find $MODS_PATH -type f -name "$2")
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if [ -z "$tex" ]; then
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echo "skip $1: texture not found" >&2
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continue
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fi
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echo $1 $(python $AVGCOLOR_PATH "$tex")
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echo "$1" $(python $AVGCOLOR_PATH "$tex")
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echo "ok $1" >&2
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done < $NODESTXT_PATH > $COLORSTXT_PATH
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# Use nicer colors for water and lava:
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@ -128,8 +124,8 @@ sed -re 's/^doors:(.*glass[^ ]*) ([0-9 ]+)$/doors:\1 \2 64 16/g' $COLORSTXT_PATH
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# Fix xpanes color:
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sed -re 's/^xpanes:((pane|bar)(_flat)?) [0-9 ]+$/xpanes:\1 194 194 227 64 16/g' $COLORSTXT_PATH -i
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==INSTRUCTIONS==
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1) Make sure avgcolors.py outputs the usage instructions
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1) Make sure avgcolors.py works (outputs the usage instructions when run)
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2) Add the dumpnodes mod to Minetest
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3) Create a world and load dumpnodes & all mods you want to generate colors for
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4) Execute /dumpnodes ingame
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5) Run the script to generate colors.txt (make sure to replace /path/to/... with the actual paths)
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5) Run the script to generate colors.txt (make sure to adjust the PATH variables at the top)
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42
colors.txt
42
colors.txt
@ -14,13 +14,14 @@ carts:rail 143 123 90
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# default
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default:acacia_bush_leaves 90 124 55
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default:acacia_bush_sapling 85 118 58
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default:acacia_bush_stem 84 76 69
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default:acacia_leaves 108 147 67
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default:acacia_sapling 87 116 61
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default:acacia_tree 188 109 90
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default:acacia_wood 146 60 37
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default:apple 145 20 9
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default:aspen_leaves 66 89 38
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default:aspen_leaves 70 104 27
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default:aspen_sapling 82 110 43
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default:aspen_tree 218 197 166
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default:aspen_wood 209 198 169
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@ -28,10 +29,13 @@ default:bookshelf 128 99 55
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default:brick 117 71 69
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default:bronzeblock 185 110 15
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default:bush_leaves 34 52 29
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default:bush_sapling 65 60 40
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default:bush_stem 45 33 23
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default:cactus 52 116 15
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default:chest 140 108 65
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default:chest_locked 140 108 65
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default:chest_locked_open 140 108 65
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default:chest_open 140 108 65
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default:clay 182 182 182
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default:cloud 255 255 255
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default:coalblock 57 57 57
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@ -42,6 +46,9 @@ default:coral_orange 191 62 12
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default:coral_skeleton 235 230 214
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default:desert_cobble 146 95 76
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default:desert_sand 206 165 98
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default:desert_sandstone 195 152 92
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default:desert_sandstone_block 192 151 94
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default:desert_sandstone_brick 191 151 94
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default:desert_stone 129 79 60
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default:desert_stone_block 130 79 60
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default:desert_stonebrick 129 79 60
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@ -50,7 +57,8 @@ default:dirt 95 64 39
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default:dirt_with_dry_grass 187 148 77
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default:dirt_with_grass 66 112 31
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default:dirt_with_grass_footsteps 66 112 31
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default:dirt_with_snow 223 224 236
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default:dirt_with_rainforest_litter 74 38 8
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default:dirt_with_snow 224 225 238
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default:dry_grass_1 208 172 87
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default:dry_grass_2 210 174 87
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default:dry_grass_3 210 174 87
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@ -84,6 +92,7 @@ default:lava_flowing 255 100 0
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default:lava_source 255 100 0
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default:leaves 34 52 29
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default:mese 220 220 0
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default:mese_post_light 131 102 57
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default:meselamp 211 213 139
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default:mossycobble 86 90 68
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default:obsidian 19 21 24
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@ -105,8 +114,11 @@ default:sapling 65 59 40
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default:sign_wall_steel 144 144 144
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default:sign_wall_wood 145 101 64
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default:silver_sand 193 191 179
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default:snow 223 224 236
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default:snowblock 223 224 236
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default:silver_sandstone 195 192 181
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default:silver_sandstone_block 192 190 179
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default:silver_sandstone_brick 190 188 178
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default:snow 224 225 238
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default:snowblock 224 225 238
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default:steelblock 194 194 194
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default:stone 97 94 93
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default:stone_block 99 96 95
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@ -116,7 +128,9 @@ default:stone_with_diamond 97 94 93
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default:stone_with_gold 97 94 93
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default:stone_with_iron 97 94 93
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default:stone_with_mese 97 94 93
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default:stone_with_tin 97 94 93
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default:stonebrick 99 96 95
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default:tinblock 149 149 149
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default:torch 120 98 67
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default:torch_ceiling 120 98 67
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default:torch_wall 120 98 67
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@ -190,10 +204,6 @@ flowers:tulip 130 99 36
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flowers:viola 106 60 159
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flowers:waterlily 102 158 61
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# nyancat
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nyancat:nyancat 198 111 167
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nyancat:nyancat_rainbow 123 100 94
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# stairs
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stairs:slab_acacia_wood 146 60 37
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stairs:slab_aspen_wood 209 198 169
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@ -202,10 +212,14 @@ stairs:slab_bronzeblock 185 110 15
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stairs:slab_cobble 88 84 82
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stairs:slab_copperblock 192 126 63
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stairs:slab_desert_cobble 146 95 76
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stairs:slab_desert_sandstone 195 152 92
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stairs:slab_desert_sandstone_block 192 151 94
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stairs:slab_desert_sandstone_brick 191 151 94
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stairs:slab_desert_stone 129 79 60
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stairs:slab_desert_stone_block 130 79 60
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stairs:slab_desert_stonebrick 129 79 60
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stairs:slab_goldblock 230 201 29
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stairs:slab_ice 167 206 247
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stairs:slab_junglewood 54 37 11
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stairs:slab_mossycobble 86 90 68
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stairs:slab_obsidian 19 21 24
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@ -215,6 +229,10 @@ stairs:slab_pine_wood 221 184 128
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stairs:slab_sandstone 197 193 143
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stairs:slab_sandstone_block 195 190 141
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stairs:slab_sandstonebrick 193 189 140
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stairs:slab_silver_sandstone 195 192 181
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stairs:slab_silver_sandstone_block 192 190 179
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stairs:slab_silver_sandstone_brick 190 188 178
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stairs:slab_snowblock 224 225 238
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stairs:slab_steelblock 194 194 194
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stairs:slab_stone 97 94 93
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stairs:slab_stone_block 99 96 95
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@ -228,10 +246,14 @@ stairs:stair_bronzeblock 185 110 15
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stairs:stair_cobble 88 84 82
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stairs:stair_copperblock 192 126 63
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stairs:stair_desert_cobble 146 95 76
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stairs:stair_desert_sandstone 195 152 92
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stairs:stair_desert_sandstone_block 192 151 94
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stairs:stair_desert_sandstone_brick 191 151 94
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stairs:stair_desert_stone 129 79 60
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stairs:stair_desert_stone_block 130 79 60
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stairs:stair_desert_stonebrick 129 79 60
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stairs:stair_goldblock 230 201 29
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stairs:stair_ice 167 206 247
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stairs:stair_junglewood 54 37 11
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stairs:stair_mossycobble 86 90 68
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stairs:stair_obsidian 19 21 24
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@ -241,6 +263,10 @@ stairs:stair_pine_wood 221 184 128
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stairs:stair_sandstone 197 193 143
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stairs:stair_sandstone_block 195 190 141
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stairs:stair_sandstonebrick 193 189 140
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stairs:stair_silver_sandstone 195 192 181
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stairs:stair_silver_sandstone_block 192 190 179
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stairs:stair_silver_sandstone_brick 190 188 178
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stairs:stair_snowblock 224 225 238
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stairs:stair_steelblock 194 194 194
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stairs:stair_stone 97 94 93
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stairs:stair_stone_block 99 96 95
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