Tabs -> spaces

This commit is contained in:
Sfan5 2014-04-03 20:38:09 +02:00
parent 84d46ab8eb
commit 2a4681d5c8
2 changed files with 23 additions and 23 deletions

@ -306,13 +306,13 @@ void TileGenerator::parseColorsStream(std::istream &in)
in >> g; in >> g;
in >> b; in >> b;
if(in.peek() != '\n') { if(in.peek() != '\n') {
in >> a; in >> a;
if(in.peek() != '\n') if(in.peek() != '\n')
in >> t; in >> t;
else else
t = 0; t = 0;
} else } else
a = 0xFF; a = 0xFF;
if (in.good()) { if (in.good()) {
color = ColorEntry(r,g,b,a,t); color = ColorEntry(r,g,b,a,t);
m_colors[name] = color; m_colors[name] = color;
@ -536,8 +536,8 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
} }
int imageX = getImageX(xBegin + x); int imageX = getImageX(xBegin + x);
if(m_drawAlpha) { if(m_drawAlpha) {
col = Color(0,0,0,0); col = Color(0,0,0,0);
th = 0; th = 0;
} }
for (int y = maxY; y >= minY; --y) { for (int y = maxY; y >= minY; --y) {
@ -548,25 +548,25 @@ inline void TileGenerator::renderMapBlock(const unsigned_string &mapBlock, const
} }
std::map<int, std::string>::iterator blockName = m_nameMap.find(content); std::map<int, std::string>::iterator blockName = m_nameMap.find(content);
if (blockName == m_nameMap.end()) if (blockName == m_nameMap.end())
continue; continue;
const string &name = blockName->second; const string &name = blockName->second;
ColorMap::const_iterator color = m_colors.find(name); ColorMap::const_iterator color = m_colors.find(name);
if (color != m_colors.end()) { if (color != m_colors.end()) {
const Color c = color->second.to_color(); const Color c = color->second.to_color();
if (m_drawAlpha) { if (m_drawAlpha) {
if (col.a == 0) if (col.a == 0)
col = c; col = c;
else else
col = mixColors(col, c); col = mixColors(col, c);
if(col.a == 0xFF) { if(col.a == 0xFF) {
m_image->tpixels[imageY][imageX] = color2int(col); m_image->tpixels[imageY][imageX] = color2int(col);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th; m_blockPixelAttributes.attribute(15 - z, xBegin + x).thicken = th;
} else { } else {
th = (th + color->second.t) / 2.0; th = (th + color->second.t) / 2.0;
continue; continue;
} }
} else } else
m_image->tpixels[imageY][imageX] = color2int(c); m_image->tpixels[imageY][imageX] = color2int(c);
m_readedPixels[z] |= (1 << x); m_readedPixels[z] |= (1 << x);
m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y; m_blockPixelAttributes.attribute(15 - z, xBegin + x).height = pos.y * 16 + y;
} else { } else {
@ -600,7 +600,7 @@ inline void TileGenerator::renderShading(int zPos)
d = 36; d = 36;
} }
if (m_drawAlpha) if (m_drawAlpha)
d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0); d = d * ((0xFF - m_blockPixelAttributes.attribute(z, x).thicken) / 255.0);
int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff; int sourceColor = m_image->tpixels[imageY][getImageX(x)] & 0xffffff;
uint8_t r = (sourceColor & 0xff0000) >> 16; uint8_t r = (sourceColor & 0xff0000) >> 16;
uint8_t g = (sourceColor & 0x00ff00) >> 8; uint8_t g = (sourceColor & 0x00ff00) >> 8;

@ -31,7 +31,7 @@ struct Color {
}; };
struct ColorEntry { struct ColorEntry {
ColorEntry(): r(0), g(0), b(0), a(0), t(0) {}; ColorEntry(): r(0), g(0), b(0), a(0), t(0) {};
ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {}; ColorEntry(uint8_t r, uint8_t g, uint8_t b, uint8_t a, uint8_t t): r(r), g(g), b(b), a(a), t(t) {};
inline Color to_color() const { return Color(r, g, b, a); } inline Color to_color() const { return Color(r, g, b, a); }
uint8_t r; uint8_t r;