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Added windows support.
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@ -635,7 +635,7 @@ std::map<int, TileGenerator::BlockList> TileGenerator::getBlocksOnZ(int zPos, sq
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void TileGenerator::writeImage(const std::string &output)
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{
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FILE *out;
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out = fopen(output.c_str(), "w");
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out = fopen(output.c_str(), "wb");
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gdImagePng(m_image, out);
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fclose(out);
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gdImageDestroy(m_image);
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